Amras

AMRAS ARWEISS

BORN: 28/5 1184 FA in Etain

RACE: Jomzaar

REALM: Cyan Mentalism

AURA: Cyan

HEIGHT: 193 cm

 

 

TITLE(S)

  • Warden of Etain

 

TIMELINE

1184  Born

1232  Met War'lust

1233  Joined Ye Olde Zephyrs

1250  Aided founding The Realm

1251  Made Royal Fleet Commander

1266  Made Warden of Etain

1277  Faced The Great Invasion

1181  Join Cleansing Crusade

Legend

“Such a calm vind, gentle as a lover’s touch. But when released, he becomes a tornado of fury.”

Skjald Ulrich

 

History

Fourth Age

Born at the rim of the dense forest separating Etain and Trov, where the Wyrmtoungue inlet is fed by the three mountain rivers. Amras Arweiss grew up amidst the fascinating intermingling caravans from distant realms, such as Midgard, Naldar, Dalip, West Fjella, and the exotic Island of Piecao. The constant influx of travellers brought with them a plethora of tales, odd creatures, and intriguing rtifacts. Amras was, from an early age, captivated by these stories and curiosities, stoking a fiery desire to learn more about the world around him.

Skjald Ulrich

 

Eager and unafraid to ask questions, he became a keen observer, listening intently to the passing strangers as they chatted carelessly about their homelands and experiences. This exposure allowed him to pick up numerous Languages and dialects, giving him invaluable insight into The Realm and fostering a deep appreciation for its diversity and cultures.

As he grew into adulthood, Amras’s knowledge and linguistic prowess set him apart. Combined with his formidable combat skills, he became an invaluable asset to his people, ready to face any challenge that came his way. His thirst for adventure and understanding of the world led him to seek even greater experiences.

Skjald Yell'a'Beard

 

One fateful day, as Amras prepared to embark on a journey to Zapri to join the legendary Ye Olde Zephyrs Horde He had heard tales of fate intervening in an unexpected encounter. Along the path to Zapri, he crossed paths with none other than the great warrior War'lust, a renowned figure known for his prowess in battle and his quest for formidable opponents. At that time, War’lust was travelling in the opposite direction, venturing towards the dense forests of Gaslug and Ladris in pursuit of new challenges.

The meeting between Amras and War’lust was brief yet impactful. The two warriors exchanged stories and knowledge, finding mutual respect for each other’s skills and determination. War’lust saw the potential and fire within young Amras, recognising a kindred spirit in the pursuit of greatness. With a firm nod and a shared understanding of their separate paths, the two warriors parted ways, each destined for their own extraordinary adventures. Amras continued his journey to Zapri, where he would leave an indelible mark and forge a path of greatness as a Cyan Mentalist and Warrior. Meanwhile, War’lust ventured deeper into the uncharted territories, seeking new challenges to test his mettle and further hone his Fylgia. Skills.

Skjald Kazumix

 

Upon arriving at the imposing gates of Ye Olde Zephyrs, Amras wasted no time. He was there to pledge his sword and learn from the Horde’s legendary warriors. With a firm knock on the stronghold gate, he issued a challenge to their mightiest warriors, seeking to prove his mettle and earn a place among them. Swiftly passing their initial tests, Amras demonstrated his exceptional skill and prowess, catching the attention of the Horde’s elders and their King. Black Oak.

However, Amras found the initial tests to be surprisingly easy, and he believed that the Horde needed to set a higher standard for those aspiring to join their ranks. He approached the elders and the king, convincing them to raise the bar and create more challenging trials to truly assess the worthiness of potential members. As such, he became known as the ‘father’ of the Outlands Test, a gruelling series of trials designed to push aspiring warriors to their limits. To commemorate his role in strengthening the Horde, Amras also sponsored the construction of a renowned tavern just outside Ye Olde Zephyrs. This establishment, The Burrito Hall, run by the great Yell'a'Beard, became a place where warriors could unwind and forge camaraderie, further solidifying the bonds of the Horde.

Skjald Valgrif

 

Upon the election of Black Oak as High King, Amras Arweiss followed his liege to Grimsborg, the residence of the newly-instated High King and the main court of all nobility in The Realm. As a personal guard to the High King, Amras served with outstanding glory, demonstrating his unwavering loyalty and dedication to his friend and ruler.

However, the time spent at Grimsborg proved to be rather mundane for Amras, despite his”””exceptional performance. During his stay at the court, the influential Council of Colours, the power behind the High King, appointed the renowned warrior Gizmo of the Holy Star Order as ‘Commander of the Royal Guard.’ Simultaneously, Amras was bestowed with the title of ‘Commander of the Royal Fleet,’ entrusted with overseeing the defence of The Realm’s shores and naval forces.

As the years passed and High King Black Oak eventually resigned, Amras approached a crossroads in his life. Although he had served with distinction and honour at Grimsborg, his true loyalties lay with his friend rather than the grand court. When the opportunity arose, Amras asked for permission to step down from his position, yearning for a more meaningful path.
His request was granted, but the gratitude and respect he had earned did not go unnoticed. In recognition of his services and to ensure his continued loyalty, the High King and Council of Colours offered Amras the esteemed title of Warden of Etain, his birthland. It was an honour he could not refuse, and under his governance, Etain blossomed into a thriving land, safe for trade caravans and farmers.

As Warden of Etain, Amras continued to protect and nurture his homeland, remaining true to his roots and to the principles that had shaped him into the formidable warrior and wise Cyan mentalist he had become.

Skjald El Mary

 

When The Great Invasion struck, fate found Amras at the Beast Master Fair in Grebi, where he was delivering a passionate speech about the dangers of ‘Monster Hunting‘ and the traumatic toll it could exact on hunters. Little did he know that his words would be aptly illustrated moments later.

The invasion force, gargantuan elephant-like humanoids, known as Mammutan, accompanied by a horde of lesser creatures armed with deadly weapons, stormed out of the forest. The invaders unleashed berserk mammals and odd beasts, causing chaos as they clashed with the assembled Heroes, Lords, Beast Masters, and their loyal pets.

Amras, ever the formidable warrior, gave a resigned sigh as he swiftly shed his fine cloak, preparing to face the incoming onslaught. Drawing his legendary Kobold forged sword, ‘The Tune,’ he unleashed a thunderous yell, releasing the full force of his fury upon the invaders. With a single powerful swing, he severed the arm of one of the massive Mammutan leaders, sending a clear message of defiance.

The fallen leader’s massive gold arm ring, a symbol of their power and dominance, now adorned Amras’s brow like a crown. It stood as a testament to his prowess as a monster slayer, an emblem of the countless foes he had vanquished. In the midst of the chaotic battle, Amras demonstrated his unwavering determination and skill as he single-handedly confronted the invaders, dispatching them one by one.

Since that fateful encounter, Amras has become a legendary figure, known far and wide for his monster-killing exploits. He roams the land, seeking out the most formidable and dangerous creatures, facing them fearlessly, and ensuring the safety of the realm and its people.

Amras, driven by an unyielding desire to protect the innocent and defend the lands he loves, continues his noble quest to this day. The number of monsters he has slain remains a mystery, known only to him, as he remains ever vigilant, ready to confront any threat that dares to challenge The Realm.

Skjald Yell'a'Beard

 

Special

Amras possesses the unique ability to release and calm his Fylgia at will, even when infuriated.

Skjald Kazumix

 

Last Updated on 2024-02-05 by IoM-Christian