Magic Shard
Legend
“The newfound gem was strangely coloured with a warm feeling, and as she turned away from the oozing rocks, a god emerged. Sensing it reached not just for the gem but also her Spirit, she flung up the gem-holding hand and fired off her best protection spell. Tenfold energised, it blasted the wide-eyed God backwards into the Astral.”
Description
When Mana leaked into The Void and later into our World, it generally crystallised in a form somewhat adhering to its Purity; although forms can span into adjacent purities, it’s a general guideline for a shard’s purity.
- Fractured: (1-125) – Implies a chaotic, broken structure.
- Rough: (126-325) – suggests a coarse, uneven surface.
- Jagged: (326-500) – Indicates sharp, pointed edges.
- Smooth: (501-650) – Implies a polished, even surface.
- Pristine: (651-775) – Suggests a perfect, unspoiled state.
- Exquisite: (776-875) – Indicates exceptional quality or beauty.
- Radiant: (876-950) – Suggests a glowing, luminous appearance.
- Celestial: (951-1000) – Implies a heavenly or divine origin.
Skjald Vinotis
It’s possible to… by alchemy… merge shards into higher quality… although one must be aware… that their purity will be… between the average of both… and the minimum… of the next quality level..
- Merge 2 Fractured to 1 Rough (1-125)
- Merge 2 Rough to 1 Jagged (126-325)
- Merge 2 Jagged to 1 Smooth (326-500)
- Merge 2 Smooth to 1 Pristine (501-650)
- Merge 2 Pristine to 1 Exquisite (651-775)
- Merge 2 Exquisite: to 1 Radiant (776-875)
- Merge 2 Radiant to 1 Celestial (876-950)
- Merge 2 Celestial to greater purity (951-1000)
Skjald Kazumix
History
Since the dawn of time, energies have leaked from the Astral into our World, slowly retracting as they crystallised into shards of varying Magic Purity.
Through time, every Mana Manipulator, Alchemist, and Enchanter have been seeking to find and use the most pure and thus potent of these.
Skjald Ulrich
Organisation
Magic Shards crystallise in a thousand different degrees of purity; the purer, the more valuable they are due to their ability to store and unleash energy. They generally materialise in one of the eight Aura Colours. But there are also rare cases where a multicoloured one may form, and even rarer amongst the rares are the living ones, both crystalized and swirling fog at opposite ends and somewhat liquidlike n between. Here is the list of groups:
Colour: Cyan
Gods: Mumra, Avandii, and Flokil
The Colour Realm of Cyan spans both Essence, Channelling, and Mentalism.
Colour: Green
Gods: Babusla, Ostrim, and Rebun
The Colour Realm of Green spans both Essence, Channelling, and Mentalism.
Colour: Yellow
Gods: Gulmur, Ehmdali, and Ravali
The Colour Realm of Yellow spans both Channelling, and Mentalism.
Colour: Orange
Gods: Natiha, Halvio, and Forsato
The Colour Realm of Orange spans both Channelling, and Mentalism.
Colour: Red
Gods: Kaganthi, Wultar, and Sejr
The Colour Realm of Red spans both Essence, Channelling, and Mentalism.
Colour: Pink
Gods: Nertilu, Murf, and Lamuro
The Colour Realm of Pink spans both Essence, Channelling, and Mentalism.
Colour: Violet
Gods: Zazkar, Relagin, and Begur
The Colour Realm of Violet spans both Essence, and Mentalism.
Colour: Blue
Gods: Bylgi, Vorril, and Borrom
The Colour Realm of Blue spans both Essence, and Mentalism.
Colour: Rainbow – crystalized
Gods: All Gods we assume.
All Colour Realms and spans Essence Channelling, and Mentalism.
Colour: Rainbow – alive
Gods: We dont know
All Colour Realms spans Essence, Channelling, and Mentalism -we assume.
Skjald Valgrif
Special
Magic Shards can be used as Ingredients.
Skjald Sigurd
Last Updated on 2024-10-15 by IoM-Christian