Skills
GROUPS
- Academic
- Animal
- Armour
- Athletics
- Combat
- General
- Magical
- Perception
- Social
- Survival
Legend
“Once we couldent even stand upright, now we match the Gods…”
History
In the beginning there was as such no definition of skills or their level, performing ones tasks where simply done to the best. Then individuals began to notice that others excelled in some areas and used them for those tasks, meanwhile improving in others themselves -if at all. This specialization and studies of general beginners level as well as what was possible. Led to the Skill system described below.
Skjald Valgrif
Organisation
Skills are what beings can do, a myriad of definitions, set in groups as some are somewhat equal;
Academic, Animal, Armour, Athletics, Combat, General, Magical, Perception, Social, Survival
Skills in each of these groups, albeit unique, are somewhat similar regarding tool handling, stamina usage, focusing, etc. So, as one becomes more and more adapt, one not only improve in said skill, but in the entire group of similar skills. The adaptness or mastery level, are not due to skill group but each separate skill.
Rag Tags (0)
The completely untrained and selftaught individual has Skills between 1 to 49.
Apprentice (I)
Skill between 50 up to 174.
Novice (II)
Skill from 175 up to 299.
Journeyman (III)
Skill from 300 up to 424.
Chief (IV)
Skill from 425 up to 549.
Master (V)
Skill from 550 up to 674.
Lord (VI)
Skill from 675 up to 799.
Overlord (VII)
Skill from 800 up to 924.
Grand lord (VII)
Skill from 925 up to 1000.
Skjald Sigurd
Skills, cover as mentioned many different ways of interactions. These can be put into two groups, Learned and Taught ones that are considered Primary, Secondary or Tertiary to an individuals daily life.. They all again, can be placed into threes groups, as we consider some Skills Primary for a being in our World, others Secondary and again some are Tertiary, as listed here;
Primary Delevoped Skills
Armour: Maneuvering in fur, Maneuvering in soft leather
Athlectics: Climbing, Tumbling
Combat: Blades, Edged, Blunt, Bows, Slings
General: Fletching, Leatherworking, Rope Mastery, Skiing, Skinning, Wood Working
Perception: Fauna lore, Flora lore, Perception, Region lore, Tracking
Social: Singing, Tale telling
Survival: Trading, Begging, Cookery, Foraging, Gambling, Hunting, Stalk & hide
Secondary Developed Skills
Academic: Administration, Alchemy
Animal: Driving, Riding
Armour: Maneuvering in Hard Leather, Maneuvering in chain
Athlectics: Acrobatics, Dance, Grappling hook, Jumping, Rowing, Swimming
Combat: 2 Weapon Combination, Poles
General: Boat Pilot, Loading, Horticulture, Painting, Sailing, Stone-Working
Magical: Faerie Lore
Perception: Appraisal, Armour evaluation, Herb lore, Weapon evaluation
Social: Acting, Bribery, Interrogation, Leadership, Public speaking, Sculpting, Seduction
Survival: Caving, First Aid, Fishing, Streetwise, Subduing, Trap building, Trickery
Tertiary Developed Skills
Animal: Animal Healing
Armour: Maneuvering in Plate
Athletics: Juggling, Rappelling
Combat: Frenzy, Lancing
General: Mapping
Magical: Attunement
Perception: Bone Lore, Metal lore, Skin Lore, Stone lore, Symbol lore, Wood lore
Social: Diplomacy, Military organization
Survival: Pick pocket, Poison lore
Other skills are as such considered to be learned best if taught, as self-learning can delevop some bad habits, unpreferred rythms, non fluid moves, etc. Thus, these Skills are best if taught by a skilled teacher.
Primary Learned Skills
Animal: Animal Handling, Herding
Athlecthics: Athletic Games
Combat: Brawling
General: Drafting
Magic: Astravel, Hand Weaving, Magical Path Acquisition
Social: Racial history
Secondary Developed Skills
Academic: Butchery
Survival: Heraldry, Navigation, Star-Gazing, Weather-Watching
Animal: Animal Training
Combat: Ambush, Crossbows, Shields
General: Contortions, Disguise, Dowsing, Camouflage, Falsification, Gimmickry, Scrounge, Smithing
Magical: Macic Rituals, Runes
Perception: Direction sense, Lock lore
Social: Play Instrument.
Survival: Pick locks
Tertiary Developed Skills
Academic: Mathematics, Architecture, Diagnostics, Engineering, Missile Artillery, Second Aid, Siege Engineering, Surgery, Tactics
Animal: Beast Master
Combat: Silent Kill
General: Mechanisation, Mining, Signalling, Surveillance
Magical: Directed Spells, Divination, Magical Language, Spell Mastery
Social: Tactical games
Survival: Midwifery
Skjald Vinotis
Special
If not using their Skills, characters slowly becomes dull and less accurate, this decay can though not go below the current Rank and can be prevented by using that or Skills within its Group.
Skjald El Mary
Last Updated on 2022-04-25 by IoM-Christian