Gods

Appearance:

Build:

From lithe to muscular

Height: (cm)

Females: 150-350

Males: 150-350

Weight: (kg)

Females: 50-200

Males: 55-250

Lifespan: (yr)

Females: –

Males: –

Skin:

Any

Hair:

Any

Eyes:

Any

Language:

Any

GREATER

CONTENDER

  • Avandii
  • Ehmdali
  • Halvio
  • Murf
  • Ostrim
  • Relagin
  • Vorril
  • Wultar

LESSER

  • Bergur
  • Borrom
  • Flokil
  • Forsato
  • Lamuro
  • Ravali
  • Rebun
  • Sejr

Legend

“Lastborn of the Divine yet with the strongest urge to manipulate World, Astral and all Races. They willingly teach what they know with one hand meanwhile grabbing discoveries for themselves if it can aid them in their internal struggle.”

Skjald El Mary

 

History

Suddenly blinks… swirls… a pattern…

Spinning in growing force… and sound…

Mighty energies contracted… and Gods came around!

Skjald Kazumix

 

When the Boriac connected the myriad of things found in The Void by Astral links, they began to use these links for Astravel, in an early crude form. They never imagined that these links would become a most annoying  factor to deal with, but thats the Astral in a nutshell.

As the Boriac began to use the links for revisits rather than traverse The Void, the links gained directional momentum, gravity and an odd growing swirl. Busy roaming The Void and studuing findings the continued growing swirls went unnoticed, as did the pulsing of link-paths where they where close or intersected. It was not until the links began to retract their lenght and grow in mass and swirl, that Boriacs noticed it. As they didn’t fully understand what was going on, they actually enhanced the process of Gods being born by aiding retractions, thus giving intersections more mass to swirl.

At some point the Boriac and Vornir decided that they should try to remedy a couple of things in one sweep; The World had become a chaotic mess of opposite things being short-link neighbours. Mana was swirling away or breaking off as Magic Shard everywhere. It took its toll remembering where things where located, and much more. So they decided to use the World as a physical carpet and wrap the Astral in it.

And that was the real birth of the Gods, as the pulsing Astral Sea intersections gained a large burst of energies. Their already whimsical minds and swirling moods gained the ability to influence those who passed and grow by momentum and usage. This chaotic carpet of connecting threads thus became things urging for individual growth and power. And Boriacs teaching those of the Races they found how to Astravel, ensured a growing flow of traffic and thus momentum. Which eventually led to the mindful intersections being able to accomodate and aid travelers, so even more would prefer using their path.

Uncertain which was first, it ended though as we know. They became able to manifest themselves as physical beings drawing energy directly from their Astral link. And some more than others, enforcing their urge for more energy, traffic and praise in our World as well.

Skjald Vinotis

 

Organization

Gods are, according to themselves and the Scholars divided into 3 groups; Greater, Contender and Lesser gods. There are dozens, if not hundreds, but most notably are those often seen meddling with the various Organizations and Heroes of The Realm.

For the sake of clarity I list them here grouped into their respective Colour, and only the most notablely of the Lesser

Colour: Cyan
Mumra: Greater God of Mind
Avandii: Contender God of Awareness
Flokil: Lesser God of Inspiration

The Colour Realm of Cyan, span both Essence, Channelling and Mentalism

Colour: Green
Babusla: Greater Goddess of Spring
Ostrim: Contender Goddess of Birth
Rebun: Lesser Goddess of Growth

The Colour Realm of Green, span both Channelling and Mentalism

Colour: Yellow
Gulmur: Greater God of Heaven
Ehmdali: Contender God of Justice
Ravali: Lesser God of Truth

The Colour Realm of Yellow, span both Channelling and Mentalism

Colour: Orange
Natiha: Greater Goddess of Summer
Vorril: Contender Goddess of Peace
Forsato: Lesser Goddess of Joy

The Colour Realm of Orange, span both Channelling and Mentalism

Colour: Red
Kaganthi: Greater God of Body
Wultar: Contender God of Strength
Sejr: Lesser God of War

The Colour Realm of Red, span both Essence, Channelling and Mentalism

Colour: Pink
Nertilu: Greater Goddess of Autumn
Halvio: Contender Goddess of Herding
Lamuro: Lesser Goddess of Hunting

The Colour Realm of Pink, span both Essence and Mentalism

Colour: Violet
Zazkar: Greater God of Earth
Relagin: Contender God of Crafting
Bergur: Lesser God of Alchemy

The Colour Realm of Violet, span both Essence and Mentalism

Colour: Blue
Bylgi: Greater Goddess of Winter
Murf: Contender Goddess of Death
Borrom: Lesser Goddess of Magic

The Colour Realm of Blue, span both Essence and Mentalism

Skjald Vinotis

 

Its said that Gods are half the ancestors to the Wanderers, the other Human part is unclear. It could be Archaic but that would mean they also lived beyond The Rim.

Skjald El Mary

 

Raid

Gods has an odd sense of humor, or it it really just part of existence for all other Races, to endure their whims and tests. Anyways, its a known fact that just as they aids with violence, they allow violence towards themselves. They are though of such power that we have never heard of one being killed by mortal Races, so when they Bend The Knee they honour the wits, guts and force of those attacking them in whats known as Raid. During these tests other Gods or servants might appear trying to aid their God.

When the God feels defeated it Bend The Knee, where they generally knock back all attackers, expecting these to honour their submission and recieve gifts and tokens of respect, known as Loot. Should attackers chose to raise up and continue in hope for great glory and Loot beyond comprehension, the attacked God will rage and most likely disperse its Human form. Using it as a large Mana Burst trying to suck everyone into the Astral, where it most likely will consume them all.

Skjald Vinotis

 

Special

Often disguise themselves as Mortals and interact with Crafters.

Skjald Sejrik

 

Last Updated on 2023-01-30 by IoM-Christian