Skium

 

LOCATION

CLIMATES
LANGUAGES
  • NORTH-SKOGISH
  • EAST-SKOGISH
  • UPPER-SKOGISH
  • SOUTH-SKOGISH
  • WEST-SKOGISH
  • CENTRAL-SKOGISH
RACES CULTURES
  • HIGHLANDER
  • JUNGLE
  • SWAMP
  • WALDER
HEROES

Legend

“Cradle of great minds… and bold daredevils… since the dawn of time…”

Skjald Kazumix

 

History

Sharing history with the rest of Markeoy It slowly recovered from the tremors, flooding, and general panic. That took place when Ljostari as such, was flipped upside down like a pancake and created vast ash clouds and that insanely polluted tsunami. Their waters surely stirred the pot of people’s fears, creating the Arisen. Which has only once done one good thing; otherwise, it has always been ancient and long-forgotten feuds suddenly awoken again. With them, hundreds, if not thousands, of years-old, gnarly-boned things are stomping around. Oh well, there’s more than those…

Through time, the Races of Skium went through almost the same pattern as the rest of the Isles. Human tribe families rose to be either Hordes or Noble houses of Wanderer origin. Or indigeneous tribes also sway banners and swords in the air and on each other’s geads. I’m inclined to say that it might have been even fiercer here in Skium with the attempts to build a centralised administration while Combat Herbs was produced, harvested, and sold in the largest quantities of all Isles. apropos ’em herbs, I should get some food…

Skjald Yell'a'Beard

 

As the nobility stomped around and became ever richer, easily sacrificing the lowborn and poor in grasps of power, glory, and titles, A class of Merchants slowly rose to power, and when these combined wealth, networks, and ambitions. With political positions as advisers, mayors, or castlemasters. They became an uncontrollable force, equaling nobility. At some point, towns and cities with large enough garrisons or militias even began barging hard for reduced taxes. Which strengthened them even further; one such was Free City of Muldum.

Skjald Sejrik

 

Cartography

Organisation

Most Hordes are extinct, and even though survivors are back under the banners of the nobility, they don’t have the strength to enforce old customs or uphold the Law of the Realm to which Markeoy contributed a lot. Only the Free City of Muldum is once again thriving as it did before The Great Invasion.

Skjald Valgrif

 

Special

It’s almost impossible to travel incognito here.

Skjald El Mary

Last Updated on 2024-03-29 by IoM-Christian