“It unleashed its fury… but they merely grinned…
the servants and chaos… they handled as planned…
at the Astral… it raged even further…
bewildered them not… Loot unimaginable rained…“.
When a God are met in our World it can be tested, some would call it attacked, to great lengths. Gods generally find these tests challenging and thus allow them to occur, but only to a certain degree. Monsters or Villains are not keen on being attacked, but as they often are of such power that it takes one or more Heroes or a group or crowd of commoneers to deal with them. We use the term Raid, to describe this handling in general.
When it came to be is uncertain, but Raid is mentioned several places in various ancient lore, describing the time after The Crossing. As these times produced increased amount of local warlords, villains and nests of evil, as well as increased apperance of Gods, and Wanderers being the most bold and rash of Races. It’s of no wonder this brought along term of theirs, became ours as well.
Through time its become clear, that those who excel at combat, healing and (de)buffing others, are of much greater use than those who is skilled in mundane crafts. Thus, 4 Raider archtypes formed;
–body; one with tremendeous stamina, great health and very muscular build.
–armour; one with quality gear who is wrapped like a mountain.
–evasion; one able to dodge, tumble, bend, twist and parry swiftly.
–agility; one using jumping, tumbling, counterattacks, etc.
–gear; one using weapons, potions, powders, pastes, gadgets, etc.
–magic; one aided by divine Gods, using physical Mana Sea or the Mind.
–nature; Energies from the physical world and the Mind.
–divine; Aid from Gods and use of the Astral.
–gear; potions, powders, pastes, and all sorts of devices.
–divine; the Gods aids here
–physical; the Mana Sea are manipulated
–mental; singing, acting, telepathy, etc.
Skjald El Mary
As Tank, Healer, Damager and (De)Buffer Skills are easily figured its also somewhat easy to figure if a ‘Tank’ is Overlord, Journeyman or mere Apprentice. The Skillset determines annoncement rank and a poorly skilled comrade at the shoulder mean certain defeat. Thus most participants make sure of Raiders ranks prior engagement.
When a Raid is begun, is has 3 stages; Normal, Hard and Divine. Raids alwats start in Normal mode and only if the Raiders gets up and ignore the Bend The Knee and Loot. Its taken to Hard mode where the Raiders has 2 options; making the Raided Bend The Knee again and thus getting Hard mode Loot of even greater Purity, or letting the Raided perform its Hard mode main ritual taking the Raid to Divine mode, where the absolout best Loot ever will drop for this encounter. In some cases it means Rainbow Shards with a Purity of 1000 -the best a Looter can get!
Loot from Raids are random.
Last Updated on 2022-04-12 by IoM-Christian