Channelling

 

AURAS STATS MAGIC PATHS
  • Path of Analysis
  • Path of Animation
  • Path of Astral Wandering
  • Path of Beast-mastery
  • Path of Chaos Swilrs
  • Path of Cold
  • Path of Control
  • Path of Countering
  • Path of Creations
  • Path of Crafting
  • Path of Curses
  • Path of Darkness
  • Path of Detection
  • Path of Disease
  • Path of Dissolve
  • Path of Disguise
  • Path of Divinity
  • Path of Earth
  • Path of Enhancement
  • Path of Enlightenment
  • Path of Fire
  • Path of Hand Weaving
  • Path of Healing
  • Path of Herbs
  • Path of Illusions
  • Path of Intuition
  • Path of Water
  • Path of Weather
  • Path of Wind
  • Path of Light
  • Path of Magic Language
  • Path of Movement
  • Path of Muting
  • Path of Nature
  • Path of Origins
  • Path of Poison
  • Path of Protection
  • Path of Purification
  • Path of Repulsion
  • Path of Resistance
  • Path of Runes
  • Path of Shielding
  • Path of Shifting
  • Path of Spirits
  • Path of Summons
  • Path of Telekinesis
  • Path of Telepathy
  • Path of Tracking
  • Path of Weather
HEROES

Legend

“As the Monster charged, he remembered words by a stranger he had met. On the verge of death, the stranger’s name quietly on his lips, an astral door appeared in a flash. Grinning, the stranger nodded hello, plucked the charging monster’s head, and vanished.”

Skjald Sejrik

 

Description

Not all divine races have let their energies flow into or through worshippers, and generally all but the gods stopped this back in the dark, or first age.

But as the willpower of gods is exhibited via their worshippers, they continue the practice. Allowing powerful enough channelling to modify the Vornir's already complicated network of mana threads.

For these magic path releases, not only deity energies are channelled but also the target object’s truename is used. Loyal worshippers are not only nodes of whimsical godly energies, but they are also capable of bending reality as they see fit, as long as they do not depart too far from their deities.

Skjald Vinotis

 

History

Dark Ages

One could argue channelling is the youngest of the three realms, but one could also argue it’s the oldest, as mana is the very core of gods and mana was the element that created and shaped all divines. That debate aside, channelling as such began to unfold greatly when the Boriac used mana to link to things, and these links became sentinent, slowly evolving into the gods.

Skjald Sigurd

 

Organisation

When the gods interfere with our world, they do it with overpowering strength, whimsical carelessness, or, as some scholars argue, they are full of energy and cannot absorb all of the unleashed energy. As a result, the uncontrolled energy manifests as a crystallised splinter, lump, or chip known as a magic shard, each coloured in its individual aura colour. A magic shard is free of all links and appears to exist in our world outside of Vornir’s design. They can be employed to modify or construct reality, or to glorify a hungry god, because they have no true names or godly attachments. There are six for the realm of channelling:

 

Colour: Cyan

Gender: Male

Stat: Presence

Gods: Mumra, Avandii, and Flokil

 

Colour: Green

Gender: Female

Stat: Empathy

Gods: Babusla, Ostrim, and Rebun

 

Colour: Yellow

Gender: Male

Stat: Intuition

Gods: Gulmur, Ehmdali, and Ravali

 

Colour: Orange

Gender: Female

Stat: Wisdom

Gods: Natiha, Vorril, and Forsato

 

Colour: Red

Gender: Male

Stat: Constitution

Gods: Kaganthi, Wultar, and Sejr

 

Colour: Pink

Gender: Female

Stat: Quickness

Gods: Nertilu, Halvio, and Lamuro

 

Colour: Chaos (Rainbow) – Crystalized

Gender: Both

Stat: All

Gods: All

 

Colour: Chaos (Rainbow) – Living

Gender: Both

Stat: All

Gods: All

Skjald El Mary

 

Special

Its important to know… opposite won’t show…

One cannot tame… one cant get fame…

The other side… its in eternal hide…

 

Practioneers of Divine…

They so surely shine…

But they cannot bind..

Or into Essence wind

Skjald Kazumix

Last Updated on 2024-07-27 by IoM-Christian