Isles

Legend

“Whatever sticks up from The Deep Blue was once Void Gardens of Boriac creation. If so, then no wonder our lives were busy, and Gods were allowed to handle us as worshippers.”

Skjald Sejrik

 

History

Dark Ages

In this age, Boriac began to gather and huddle up things in what became known as Void Gardens.

Skjald Sigurd

 

First Age

As the World was created, to seal off Astral leaking and further gather up similar things and beings, the divines had less void garden material than needed to cover its entirety. Thus much became barren land covered with sea, both the cool heat the void garden seams generated as they bent, buckled, and stretched.

Skjald El Mary

 

Second Age

It almost came to an end with the 1st Cataclysm… but all is saved… The only downside was that The Rim came into existence, and the Astravel grid changed.

Skjald Kazumix

 

Third Age

The Vular War, sinking of Ljostari, Mt. Ljostias eruption into Mt. Vula, and the Deep Blue Tsunami further altered the world. Especially Mt. Vula, is an oddity.

Skjald Valgrif

 

Fourth Age

The Realm As we also know, our part of the world consists of large landmasses called, not islands but islands by most. Generally identified by convention rather than any strict criteria, nine isles are commonly regarded as major isles. Some of the continents are ordered from largest in size to smallest: Midgard, East Fjella, Markeöy, Utari, Dalip, West Fjella, Naldar, Mealis and Findon.

Islands of the Realm have a wide variety of landscapes Flora. and Human Cultures.

Skjald Ulrich

 

Special

The Resources and Minerals vary greatly from Isle to Isle.

Skjald Yell'a'Beard

Last Updated on 2024-02-10 by IoM-Christian