Magic Wheel

Legend

“Mastering the full ‘Wheel’ is not for mortals, yet one is close to stand tall among the Races, Deepminded know seven of eight.”

Skjald Sejrik

 

History

Scholars have studied the Magic Realms, Mana Flow and how a Mana Manipulator learns for centuries. And they have reached the conclusion that it for mortals seems to be impossible to cope and masterĀ Magic Paths opposite of ones Aura Colour.

Skjald Valgrif

 

Organization

The wheel is not only parted into eight Aura Colours, each is separated into eight levels, or wheel circles if you like, of growing skill and complexity. Each taking the Mana Manipulator further away from the Wheels opposite.

 

Apprentice (I)

May learn and use Spell Paths at level 1 within 1 Aura Colour.

Novice (II)

May learn and use Spell Paths up to level 2, and span 2 Aura Colours.

Journeyman (III)

May learn and use Spell Paths up to level 3, and span 3 Aura Colours.

Chief (IV)

May learn and use Spell Paths up to level 4, and span 4 Aura Colours.

Master (V)

May learn and use Spell Paths up to level 5, and span 5 Aura Colours.

Lord (VI)

May learn and use Spell Paths up to level 6 and span 6 Aura Colours.

Overlord (VII)

May learn and use Spell Paths up to level 7 and span 7 Aura Colours.

Grand lord (VII)

May learn and use Spell Paths up to level 8, and span 8 Aura Colours.

Skjald Valgrif

Last Updated on 2021-12-31 by IoM-Christian