Magic Wheel

REALMS:

COLOURS
  • CYAN
  • GREEN
  • YELLOW
  • ORANGE
  • RED
  • PINK
  • VIOLET
  • BLUE

Legend

“Mastering the full ‘Wheel’ is not for mortals, yet one is close to stand tall among the Divine racesDeepminded know seven of eight.”

Skjald Sejrik

 

History

Scholars have studied the Magic Realms, Mana Flow and how a Mana Manipulator learns for centuries. And they have reached the conclusion that it for mortals seems to be impossible to cope and master Magic Paths opposite of ones Aura Colour.

Skjald Valgrif

 

Organisation

The wheel is not only parted into eight colours, but each colour is separated into eight levels, or wheel circles if you like, of growing skill and complexity. Each taking the Mana Manipulator further away from the learned and mastered’s opposite.

 

Apprentice (I)

May learn and use Spell Paths at level 1 within 1 Aura Colour.

Novice (II)

May learn and use Spell Paths up to level 2, and span 2 Aura Colours.

Journeyman (III)

May learn and use Spell Paths up to level 3, and span 3 Aura Colours.

Chief (IV)

May learn and use Spell Paths up to level 4, and span 4 Aura Colours.

Master (V)

May learn and use Spell Paths up to level 5, and span 5 Aura Colours.

Lord (VI)

May learn and use Spell Paths up to level 6 and span 6 Aura Colours.

Overlord (VII)

May learn and use Spell Paths up to level 7 and span 7 Aura Colours.

Grand lord (VII)

May learn and use Spell Paths up to level 8, and span 8 Aura Colours.

Skjald Valgrif