AURAS STATS MAGIC PATHS
“As the Monster charged towards him, he remembered words spoken a long time ago by that strange stranger he had met.” Finding it unusual to think of that stranger on the verge of death, the stranger’s name came quietly to his lips… A doorway to the Astral emerged between him and the Monster in a dazzling flash. Grinning, the stranger nodded hello, plucked the charging Monster’s head clean off, and vanished.”
The will-power of Gods is exhibited via their worshipper. A powerful enough channeling to modify the Vornir's already complicated network of Mana Threads. For the Magic Path releases, not only deity energies are channeled, but also the targeted Truename. The loyal worshipers are not only nodes of Godly energies at times, but they are also capable of bending reality as long as they do not depart from their Deities.
When the Gods interfere with our World, they do it with overpowering strength, whimsical carelessness, or, as some Scholars argue, they are full of energy and cannot absorb all of the unleashed energy. As a result, the uncontrolled energy manifests as a crystallized splinter, lump, or chip known as a Magic Shard, each coloured in its individual Aura Colour. A Magic Shard is free of all links and appears to exist in our World outside of Vornir’s design. They can be employed to modify or construct reality, or to glorify a hungry God, because they have no Truename or Godly attachments. There are seven for the Realm of Channelling:
Colour: Chaos (Rainbow) – Crystalized
Colour: Chaos (Rainbow) – Living
Skjald El Mary
Its important to know… opposite won’t show…
One cannot tame… one cant get fame…
The other side… its in eternal hide…
Practioneers of Divine…
They so surely shine…
But they cannot bind..
Or into Essence wind
Last Updated on 2023-08-11 by IoM-Christian