Channelling

AURAS STATS MAGIC PATHS
  • Law of Analysis
  • Law of Animation
  • Law of Beast-mastery
  • Law of Cold
  • Law of Control
  • Law of Countering
  • Law of Creations
  • Law of Crafting
  • Law of Curses
  • Law of Darkness
  • Law of Detection
  • Law of Disease
  • Law of Dissolve
  • Law of Disguise
  • Law of Divinity
  • Law of Earth
  • Law of Enhancement
  • Law of Enlightenment
  • Law of Fire
  • Law of Healing
  • Law of Herbs
  • Law of Illusions
  • Law of Intuition
  • Law of Water
  • Law of Weather
  • Law of Wind
  • Law of Light
  • Law of Movement
  • Law of Muting
  • Law of Nature
  • Law of Origins
  • Law of Poison
  • Law of Protection
  • Law of Purification
  • Law of Repulsion
  • Law of Resistance
  • Law of Runes
  • Law of Shielding
  • Law of Shifting
  • Law of Spirits
  • Law of Summons
  • Law of Telekinesis
  • Law of Telepathy
  • Law of Tracking
  • Law of Weather
HEROES

Legend

“As the Monster charged to consume him, he recalled words uttered a long time ago by that odd stranger he had met. Finding it odd to think of that stranger here at the brink of life, the strangers name came softly to his lips… In a bright flash, a portal to the Astral appeared between him and the Monster. Grinning the stranger nodded a hello, yanked the head clean off the charging Monster and was gone again.”

Skjald Sejrik

 

History

Channelling are the will-power of Gods, manifested through their worshipper. A channelling great enough to alter the complex pattern of Mana Threads defined and guarded by the Vornir. Especially by using the targets Truename and a tint of Ingredients meanwhile but also the other Academy areas. The faithful worshipers are often not only static nodes of their Gods will, but are also able to bend reality as long as they do not deviate from their Deities. This allow them to redefine reality, thus altering everything’s existence.

Skjald Vinotis

 

Organization

Sometimes when the Gods tamper with our World, its with such overwhelming power, whimsical carelessness, or as some Scholars claim -they are full of energy- and cannot absorb all the released energy. So, the excess energy now unbound manifest in the form of crystallized splinter, lump or chip called a Magic Shard, tinted in its own Aura Colour. A Magic Shard is free from any ties and seemingly exist in our World outside the scheme of Vornir. As they have no Truename or Godly ties they can be used in altering or forming reality, or as praise to a hungry God. For the Realm of Channelling there are the following 7:

Colour: Blue

Gender: Female

Stat: Quickness

Gods: Bylgi, MurfBorrom

 

Colour: Cyan

Gender: Male

Stat: Empathy

Gods: MumraAvandiiFlokil

 

Colour: Green

Gender: Female

Stat: Intuition

Gods: BabuslaOstrimRebun

 

Colour: Yellow

Gender: Male

Stat: Presence

Gods: GulmurEhmdaliRavali

 

Colour: Orange

Gender: Female

Stat: Wisdom

Gods: NatihaVorrilForsato

 

Colour: Red

Gender: Male

Stat: Constitution

Gods: KaganthiWultarSejr

 

Colour: Pink

Gender: Female

Stat: Dexterity

Gods: NertiluHalvioLamuro

 

Colour: Chaos (Rainbow) – Crystalized

Gender: Both

Stat: All

Gods: All

 

Colour: Chaos (Rainbow) – Living

Gender: Both

Stat: All

Gods: All

Skjald El Mary

 

Special

Its important to know… opposite won’t show…

One cannot tame… one cant get fame…

The other side… its in eternal hide…

 

Practioneers of Divine…

They so surely shine…

But they cannot bind..

Or into Essence wind

Skjald Kazumix

Last Updated on 2022-07-20 by IoM-Christian