Channelling

AURAS
  • CYAN
  • GREEN
  • YELLOW
  • ORANGE
  • BLUE
  • RED
  • PINK
STATS MAGIC PATHS

 

HEROES

Legend

“As the Monster charged, he remembered words by a stranger he had met. On the verge of death, the stranger’s name quietly on his lips, an astral door appeared in a flash. Grinning, the stranger nodded hello, plucked the charging monster’s head, and vanished.”

Skjald Sejrik

 

Description

Channelling is the act of drawing power directly from divine entities — not through worship or prayer, but through alignment, invocation, and resonance. Practitioners of this realm do not cast spells in the traditional sense; they become conduits, allowing divine will to flow through them like molten gold through a carved vein. Each god’s energies manifests differently: a war deity may surge as fury and flame, while a god of secrets may whisper through shadows and silence. The channeller’s body, mind, and soul must be prepared to host such forces, lest they be overwhelmed or consumed. Rituals, relics, and sacred oaths often serve as stabilisers, anchoring mortal flesh to immortal flame.

Unlike other magic realms, channelling is both learnt — and granted. The gods choose their vessels based on obscure criteria: bloodlines, dreams, deeds, or even accidents of fate. Some channellers awaken during moments of crisis, when divine attention pierces the veil and binds itself to a soul in need. Others train for decades, hoping to earn a glimpse of divinity. The magic itself is volatile and deeply personal; no two channellers wield it the same way. What one calls a blessing, another may endure as a burden.

Philosophers argue that channelling blurs the line between autonomy and servitude. Is the channeller a master of divine power or merely a mouthpiece for unknowable will? The realm invites both reverence and rebellion, as some seek to understand the gods they serve, while others attempt to bend divine force to mortal agendas. The greatest channellers walk a razor’s edge — part prophet, part weapon, part sacrificial flame. And though the gods may speak through them, it is the silence between invocations that often reveals the true cost of their gift.

Skjald Ulrich

History

Dark Ages

One could argue channelling is the youngest of the three realms, but one could also argue it’s the oldest, as mana is the very core of gods and mana was the element that created and shaped all divines. That debate aside, channelling as such began to unfold greatly when the Boriac used mana to link to things, and these links became sentinent, slowly evolving into the gods.

Skjald Sigurd

 

First Age

Not all divine races have let their energies flow into or through worshippers, and generally all but the gods stopped this back in the dark, or First Age.

But as the willpower of gods is exhibited via their worshippers, they continue the practice. Allowing powerful enough channelling to modify the Vornir's already complicated network of mana threads.

For these magic path releases, not only deity energies are channelled but also the target object’s truename is used. Loyal worshippers are not only nodes of whimsical godly energies, but they are also capable of bending reality as they see fit, as long as they do not depart too far from their deities.

Skjald Vinotis

 

Organisation

When the gods interfere with our world, they do it with overpowering strength, whimsical carelessness, or, as some scholars argue, they are full of energy and cannot absorb all of the unleashed energy. As a result, the uncontrolled energy manifests as a crystallised splinter, lump, or chip known as a magic shard, each coloured in its individual aura colour. A magic shard is free of all links and appears to exist in our world outside of Vornir’s design. They can be employed to modify or construct reality, or to glorify a hungry god, because they have no true names or godly attachments. There are eight for the realm of channelling:

 

Colour: Blue

Gender: Female

Stat: Dexterity

Gods: Bylgi, MurfBorrom

 

Colour: Cyan

Gender: Male

Stat: Presence

Gods: Mumra, Avandii, and Flokil

 

Colour: Green

Gender: Female

Stat: Empathy

Gods: Babusla, Ostrim, and Rebun

 

Colour: Yellow

Gender: Male

Stat: Intuition

Gods: Gulmur, Ehmdali, and Ravali

 

Colour: Orange

Gender: Female

Stat: Wisdom

Gods: Natiha, Vorril, and Forsato

 

Colour: Red

Gender: Male

Stat: Constitution

Gods: Kaganthi, Wultar, and Sejr

 

Colour: Pink

Gender: Female

Stat: Quickness

Gods: Nertilu, Halvio, and Lamuro

 

Colour: Chaos (Rainbow) – Crystalized

Gender: Both

Stat: All

Gods: All

 

Colour: Chaos (Rainbow) – Living

Gender: Both

Stat: All

Gods: All

Skjald El Mary

 

Special

Its important to know… opposite won’t show…

One cannot tame… one cant get fame…

The other side… its in eternal hide…

 

Practioneers of Divine…

They so surely shine…

But they cannot bind..

Or into Essence wind

Skjald Kazumix

 

Last Updated on 2026-02-05 by IoM-Christian