Channelling

- CYAN
- GREEN
- YELLOW
- ORANGE
- BLUE
- RED
- PINK
HEROES
- Blue
- JESSER YANG
- Cyan
- THEMAC
- ERADOL FLINT
- Green
- AMARTI ANSIN
- EL MARY
- MURF'AR
- NAHITA
- TIMBERWOLF
- WOLFHOWL
- WOODMASTER
- Yellow
- ELU FRANTZI
- GASSE GROZOL
- GIZMO
- JUTAI FEREIRA
- KANZIGANTHIR
- KAZUMIX
- METHIL MAIUR
- MIZAZ MUZLIZ
- OLY HUEZEN
- SESSY
- TOBI SAHSNOT
- WREKAZI
- ZIZU
- Orange
- CITRINE
- DEEPMINDED
- FINTISIA SUZZ
- GIZMO
- JOCKY CHAN
- KALMO
- SANG MARSOL
- STRAH REDEK
- REGARIR
- ZE MUFF
- Red
- RAUL D'BRIDGE
- SAMI RIMSATU
- Pink
- TERMINUZ
Legend
“As the Monster charged, he remembered words by a stranger he had met. On the verge of death, the stranger’s name quietly on his lips, an astral door appeared in a flash. Grinning, the stranger nodded hello, plucked the charging monster’s head, and vanished.”
Description

Channelling is the act of drawing power directly from divine entities — not through worship or prayer, but through alignment, invocation, and resonance. Practitioners of this realm do not cast spells in the traditional sense; they become conduits, allowing divine will to flow through them like molten gold through a carved vein. Each god’s energies manifests differently: a war deity may surge as fury and flame, while a god of secrets may whisper through shadows and silence. The channeller’s body, mind, and soul must be prepared to host such forces, lest they be overwhelmed or consumed. Rituals, relics, and sacred oaths often serve as stabilisers, anchoring mortal flesh to immortal flame.
Unlike other magic realms, channelling is both learnt — and granted. The gods choose their vessels based on obscure criteria: bloodlines, dreams, deeds, or even accidents of fate. Some channellers awaken during moments of crisis, when divine attention pierces the veil and binds itself to a soul in need. Others train for decades, hoping to earn a glimpse of divinity. The magic itself is volatile and deeply personal; no two channellers wield it the same way. What one calls a blessing, another may endure as a burden.
Philosophers argue that channelling blurs the line between autonomy and servitude. Is the channeller a master of divine power or merely a mouthpiece for unknowable will? The realm invites both reverence and rebellion, as some seek to understand the gods they serve, while others attempt to bend divine force to mortal agendas. The greatest channellers walk a razor’s edge — part prophet, part weapon, part sacrificial flame. And though the gods may speak through them, it is the silence between invocations that often reveals the true cost of their gift.
Skjald Ulrich
History

Dark Ages
One could argue channelling is the youngest of the three realms, but one could also argue it’s the oldest, as mana is the very core of gods and mana was the element that created and shaped all divines. That debate aside, channelling as such began to unfold greatly when the Boriac used mana to link to things, and these links became sentinent, slowly evolving into the gods.
Skjald Sigurd
First Age
Not all divine races have let their energies flow into or through worshippers, and generally all but the gods stopped this back in the dark, or First Age.
But as the willpower of gods is exhibited via their worshippers, they continue the practice. Allowing powerful enough channelling to modify the Vornir's already complicated network of mana threads.
For these magic path releases, not only deity energies are channelled but also the target object’s truename is used. Loyal worshippers are not only nodes of whimsical godly energies, but they are also capable of bending reality as they see fit, as long as they do not depart too far from their deities.
Skjald Vinotis
Organisation
When the gods interfere with our world, they do it with overpowering strength, whimsical carelessness, or, as some scholars argue, they are full of energy and cannot absorb all of the unleashed energy. As a result, the uncontrolled energy manifests as a crystallised splinter, lump, or chip known as a magic shard, each coloured in its individual aura colour. A magic shard is free of all links and appears to exist in our world outside of Vornir’s design. They can be employed to modify or construct reality, or to glorify a hungry god, because they have no true names or godly attachments. There are eight for the realm of channelling:
Colour: Blue
Gender: Female
Stat: Dexterity

Colour: Cyan
Gender: Male
Stat: Presence
Gods: Mumra, Avandii, and Flokil

Colour: Green
Gender: Female
Stat: Empathy
Gods: Babusla, Ostrim, and Rebun

Colour: Yellow
Gender: Male
Stat: Intuition
Gods: Gulmur, Ehmdali, and Ravali

Colour: Orange
Gender: Female
Stat: Wisdom
Gods: Natiha, Vorril, and Forsato
Colour: Red
Gender: Male
Stat: Constitution
Gods: Kaganthi, Wultar, and Sejr
Colour: Pink
Gender: Female
Stat: Quickness
Gods: Nertilu, Halvio, and Lamuro
Colour: Chaos (Rainbow) – Crystalized
Gender: Both
Stat: All
Gods: All
Colour: Chaos (Rainbow) – Living
Gender: Both
Stat: All
Gods: All
Skjald El Mary
Special
Its important to know… opposite won’t show…
One cannot tame… one cant get fame…
The other side… its in eternal hide…
Practioneers of Divine…
They so surely shine…
But they cannot bind..
Or into Essence wind
Skjald Kazumix
Last Updated on 2026-02-05 by IoM-Christian
