Channelling

AURAS GODS
  • BYLGI
  • MUMRA
  • BABUSLA
  • GULMUR
  • NATIHA
  • KAGANTHI
  • NERTILU
STATS

USAGE

Truenames & Ingredients

MAGIC PATHS
  • Law of Analysis
  • Law of Animation
  • Law of Beast-mastery
  • Law of Cold
  • Law of Control
  • Law of Countering
  • Law of Creations
  • Law of Crafting
  • Law of Curses
  • Law of Darkness
  • Law of Detection
  • Law of Disease
  • Law of Dissolve
  • Law of Disguise
  • Law of Divinity
  • Law of Earth
  • Law of Enhancement
  • Law of Enlightenment
  • Law of Fire
  • Law of Healing
  • Law of Herbs
  • Law of Illusions
  • Law of Intuition
  • Law of Water
  • Law of Weather
  • Law of Wind
  • Law of Light
  • Law of Movement
  • Law of Muting
  • Law of Nature
  • Law of Origins
  • Law of Poison
  • Law of Protection
  • Law of Purification
  • Law of Repulsion
  • Law of Resistance
  • Law of Runes
  • Law of Shielding
  • Law of Shifting
  • Law of Spirits
  • Law of Summons
  • Law of Telekinesis
  • Law of Telepathy
  • Law of Tracking
  • Law of Weather
HEROES

Legend

“As the Monster charged to consume him, he recalled words uttered a long time ago by that odd stranger he had met. Finding it odd to think of that stranger here at the brink of life, the strangers name came softly to his lips… In a bright flash, a portal to the Astral appeared between him and the Monster. Grinning the stranger nodded a hello, yanked the head clean off the charging Monster, and was gone again.”

Skjald Sejrik

 

History

Channelling are the will-power of Gods, manifested through their worshipper. A force that is able to alter the complex pattern of fate threads defined and guarded by the Vornir, by using the targets Truename and perhaps a tint of Ingredients. The faithful worshipers are often not only static nodes of their Gods will, but are also able to bend reality as long as they do not deviate from their Deities. This allow them to redefine reality, thus altering everything’s existence.

So, if you add Ingredients when calling out or renaming the Mana Sea, it’s possible to alter the composition of whatever.

Skjald Vinotis

 

Organisation

Sometimes when the Gods tamper with our World, its with such overwhelming power, whimsical carelessness, or as some Scholars claim -they are full of energy- and cannot absorb all the released energy. So, the excess energy now unbound manifest in the form of crystallized splinter, lump or chip called a Magic Shard, tinted in its own Aura Colour. A Magic Shard is free from any ties and seemingly exist in our World outside the scheme of Vornir. As they have no Truename or Godly ties they can be used in altering or forming reality, or as praise to a hungry God. For the Realm of Channelling there are the following 7:

Shard of Bylgi: Greater Goddess of Winter.

Colour: Blue

Gender: Female

Stat: Quickness

 

Magic Shard of Mumra: Greater God of the Mind.

Colour: Cyan

Gender: Male

Stat: Empathy

 

Magic Shard of Babusla: Greater Goddess of Spring.

Colour: Green

Gender: Female

Stat: Intuition

 

Magic Shard of Gulmur: Greater God of Heaven.

Colour: Yellow

Gender: Male

Stat: Presence

 

Magic Shard of Natiha: Greater Goddess of Summer.

Colour: Orange

Gender: Female

Stat: Wisdom

 

Magic Shard of Kaganthi: Greater God of Body.

Colour: Red

Gender: Male

Stat: Constitution

 

Shard of Nertilu: Greater Goddess of Autumn.

Colour: Pink

Gender: Female

Stat: Dexterity

 

Skjald El Mary

 

Special

Its important to know… opposite won’t show…

One cannot tame… one cant get fame…

The other side… its in eternal hide…

 

Practioneers of Divine…

They so surely shine…

But they cannot bind..

Or into Essence wind

 

Skjald Kazumix