Mentalism

AURAS STATS MAGIC PATHS
  • Path of Analysis
  • Path of Animation
  • Path of Astral Wandering
  • Path of Beast-mastery
  • Path of Chaos Swilrs
  • Path of Cold
  • Path of Control
  • Path of Countering
  • Path of Creations
  • Path of Crafting
  • Path of Curses
  • Path of Darkness
  • Path of Detection
  • Path of Disease
  • Path of Dissolve
  • Path of Disguise
  • Path of Divinity
  • Path of Earth
  • Path of Enhancement
  • Path of Enlightenment
  • Path of Fire
  • Path of Hand Weaving
  • Path of Healing
  • Path of Herbs
  • Path of Illusions
  • Path of Intuition
  • Path of Water
  • Path of Weather
  • Path of Wind
  • Path of Light
  • Path of Magic Language
  • Path of Movement
  • Path of Muting
  • Path of Nature
  • Path of Origins
  • Path of Poison
  • Path of Protection
  • Path of Purification
  • Path of Repulsion
  • Path of Resistance
  • Path of Runes
  • Path of Shielding
  • Path of Shifting
  • Path of Spirits
  • Path of Summons
  • Path of Telekinesis
  • Path of Telepathy
  • Path of Tracking
  • Path of Weather
HEROES

Legend

“The Astral energies can be altered by the strongwilled, sometimes for the benefit of people, sometimes for the benefit of the Mana Manipulator.”

Skjald El Mary

 

History

Most Scholars and Mana Manipulators believe that Mentalism is the peak achievement in mind over matter. Reaching the 8th level in Mentalism Magic Paths demonstrates that one has mastered complicated patterns of Mana Threads existence and production. Being able to control, shape, and disintegrate reality without triggering the Mana Sea or requiring a divinely revealed Truename.

The art of Mentalism has evolved over time into two schools, each grounded on either the mind or the body of the Mana Manipulator. As a result, one gets established in Cyan or Red, while the other becomes inaccessible, banned, and dangerous areas to explore.

Skjald Sejrik

 

Organisation

It has been taught that Mentalism can only be achieved via intense focus, meditation, and rituals. Otherwise, one cannot unthread and/or recreate energies that are either floating freely or bound in form and existence as woven by the Vornir. When manipulating, one may even change the makeup of whatever is the objective by adding elements.

Even Gods do not appear to be able to construct the fabric of the Mana Sea into Mana Threads like the Vornir, or perhaps there is a distinction in how Vornir, Gods, and lesser species just re-spin Mana Threads. For Mana Sea energy is often discovered in crystalized fragments and bits coloured in its Aura Colour. These strange, slightly translucent items with no Truename can be utilized to change reality or feed the ever-wanting Contender Gods.

Skjald Valgrif

 

Colour: Violet

Gender: Male

Stat: Strength

Gods: Zazkar, Relagin, Begur

 

Colour: Blue

Gender: Female

Stat: Quickness

Gods: Bylgi, MurfBorrom

 

Colour: Cyan

Gender: Male

Stat: Empathy

Gods: MumraAvandiiFlokil

 

Colour: Green

Gender: Female

Stat: Intuition

Gods: BabuslaOstrimRebun

 

Colour: Yellow

Gender: Male

Stat: Presence

Gods: GulmurEhmdaliRavali

 

Colour: Orange

Gender: Female

Stat: Wisdom

Gods: NatihaVorrilForsato

 

Colour: Red

Gender: Male

Stat: Constitution

Gods: KaganthiWultarSejr

 

Colour: Pink

Gender: Female

Stat: Dexterity

Gods: NertiluHalvioLamuro

 

Colour: Chaos (Rainbow) – Crystalized

Gender: Both

Stat: All

Gods: All

 

Colour: Chaos (Rainbow) – Living

Gender: Both

Stat: All

Gods: All

Skjald Ulrich

 

Special

Mentalist Mana Manipulators are the most competent at releasing Magic Paths unseen by most.

Skjald Vinotis

Last Updated on 2024-02-10 by IoM-Christian