Mentalism

AURAS GODS
  • MUMRA
  • BABUSLA
  • GULMUR
  • NATIHA
  • KAGANTHI
  • NERTILU
  • ZAZKAR
  • BYLGI
STATS

USAGE

Mind Focusing & Ingredients

MAGIC PATHS
  • Law of Analysis
  • Law of Animation
  • Law of Beast-mastery
  • Law of Cold
  • Law of Control
  • Law of Countering
  • Law of Creations
  • Law of Crafting
  • Law of Curses
  • Law of Darkness
  • Law of Detection
  • Law of Disease
  • Law of Dissolve
  • Law of Disguise
  • Law of Divinity
  • Law of Earth
  • Law of Enhancement
  • Law of Enlightenment
  • Law of Fire
  • Law of Healing
  • Law of Herbs
  • Law of Illusions
  • Law of Intuition
  • Law of Water
  • Law of Weather
  • Law of Wind
  • Law of Light
  • Law of Movement
  • Law of Muting
  • Law of Nature
  • Law of Origins
  • Law of Poison
  • Law of Protection
  • Law of Purification
  • Law of Repulsion
  • Law of Resistance
  • Law of Runes
  • Law of Shielding
  • Law of Shifting
  • Law of Spirits
  • Law of Summons
  • Law of Telekinesis
  • Law of Telepathy
  • Law of Tracking
  • Law of Weather
HEROES

Legend

“The energies of the Astral can be altered by the strongwilled, sometimes for the good of people sometimes but for the benefit of the Mana Manipulator.”

Skjald El Mary

 

History

Its generally, by most Scholars and any Mana Manipulator, accepted that Mentalism is the pinnacle accomplishment in mind over matter. Reaching the 8th level in Mentalism Magic Paths proves that one has mastered complex patterns of thread composition and existence. Being able to manipulate, form and dissolve reality, without setting the Mana Sea at motion or using divine revealed Truename.

Through time the art of Mentalism has established itself in two schools of the art, founded in either the mind or the body of the Mana Manipulator. Thus, one either becomes founded in Cyan or Red, the other unreachable, forbidden dangerous grounds to delve into

 

Skjald Sejrik

 

Organisation

Its been taught that Mentalism is only possible by uttermost concentration, meditation and rituals. Else one can’t unthread and/or re-create energies floating freely, or bound in form and existence as weaved by the Vornir. If one add ingredients when manipulating, it’s even possible to alter the composition of whatever is the target.

Seemingly not even Gods can thread the fabric of the Mana Sea into Threads as can the Vornir, or maybe there is a difference in how Vornir, Gods and lesser races spin threads. For at times energy of Mana Sea are found in crystalized fragment and pieces tinted in its Aura Colour. These odd somewhat transparent objects with no Truename can among things be used for transforming reality or feeding the always coveting Contender Gods.

Skjald Valgrif

 

 

Shard of Zazkar: Greater God of Earth

Colour: Violet

Gender: Male

Stat: Strength

 

Shard of Bylgi: Greater Goddess of Winter.

Colour: Blue

Gender: Female

Stat: Quickness

 

Shards of Mumra: Greater God of Mind.

Colour: Cyan

Gender: Male

Stat: Empathy

 

Shards of Babusla: Greater Goddess of Spring.

Colour: Green

Gender: Female

Stat: Intuition

 

Shards of Gulmur: Greater God of Heaven.

Colour: Yellow

Gender: Male

Stat: Presence

 

Shards of Natiha: Greater God of Summer.

Colour: Orange

Gender: Female

Stat: Wisdom

 

Shards of Kaganthi: Greater God of Body.

Colour: Red

Gender: Male

Stat: Constitution

 

Shard of Nertilu: Greater Goddess of Autumn.

Colour: Pink

Gender: Female

Stat: Dexterity

 

Skjald Ulrich

 

Special

Mentalists are currently known as the Mana Manipulators able of the largests bursts of energy.

Skjald Vinotis