Mentalism
- MUMRA
- BABUSLA
- GULMUR
- NATIHA
- KAGANTHI
- NERTILU
- ZAZKAR
- BYLGI
USAGE
Mind Focusing & Ingredients
MAGIC PATHS- Law of Analysis
- Law of Animation
- Law of Beast-mastery
- Law of Cold
- Law of Control
- Law of Countering
- Law of Creations
- Law of Crafting
- Law of Curses
- Law of Darkness
- Law of Detection
- Law of Disease
- Law of Dissolve
- Law of Disguise
- Law of Divinity
- Law of Earth
- Law of Enhancement
- Law of Enlightenment
- Law of Fire
- Law of Healing
- Law of Herbs
- Law of Illusions
- Law of Intuition
- Law of Water
- Law of Weather
- Law of Wind
- Law of Light
- Law of Movement
- Law of Muting
- Law of Nature
- Law of Origins
- Law of Poison
- Law of Protection
- Law of Purification
- Law of Repulsion
- Law of Resistance
- Law of Runes
- Law of Shielding
- Law of Shifting
- Law of Spirits
- Law of Summons
- Law of Telekinesis
- Law of Telepathy
- Law of Tracking
- Law of Weather
Legend
“The energies of the Astral can be altered by the strongwilled, sometimes for the good of people sometimes but for the benefit of the Mana Manipulator.”
History
Its generally, by most Scholars and any Mana Manipulator, accepted that Mentalism is the pinnacle accomplishment in mind over matter. Reaching the 8th level in Mentalism Magic Paths proves that one has mastered complex patterns of thread composition and existence. Being able to manipulate, form and dissolve reality, without setting the Mana Sea at motion or using divine revealed Truename.
Through time the art of Mentalism has established itself in two schools of the art, founded in either the mind or the body of the Mana Manipulator. Thus, one either becomes founded in Cyan or Red, the other unreachable, forbidden dangerous grounds to delve into
Organisation
Its been taught that Mentalism is only possible by uttermost concentration, meditation and rituals. Else one can’t unthread and/or re-create energies floating freely, or bound in form and existence as weaved by the Vornir. If one add ingredients when manipulating, it’s even possible to alter the composition of whatever is the target.
Seemingly not even Gods can thread the fabric of the Mana Sea into Threads as can the Vornir, or maybe there is a difference in how Vornir, Gods and lesser races spin threads. For at times energy of Mana Sea are found in crystalized fragment and pieces tinted in its Aura Colour. These odd somewhat transparent objects with no Truename can among things be used for transforming reality or feeding the always coveting Contender Gods.
Shard of Zazkar: Greater God of Earth
Colour: Violet
Gender: Male
Stat: Strength
Shard of Bylgi: Greater Goddess of Winter.
Colour: Blue
Gender: Female
Stat: Quickness
Shards of Mumra: Greater God of Mind.
Colour: Cyan
Gender: Male
Stat: Empathy
Shards of Babusla: Greater Goddess of Spring.
Colour: Green
Gender: Female
Stat: Intuition
Shards of Gulmur: Greater God of Heaven.
Colour: Yellow
Gender: Male
Stat: Presence
Shards of Natiha: Greater God of Summer.
Colour: Orange
Gender: Female
Stat: Wisdom
Shards of Kaganthi: Greater God of Body.
Colour: Red
Gender: Male
Stat: Constitution
Shard of Nertilu: Greater Goddess of Autumn.
Colour: Pink
Gender: Female
Stat: Dexterity
Special
Mentalists are currently known as the Mana Manipulators able of the largests bursts of energy.