Ogryl

Appearance:

Build:

From muscular to stocky.

Height: (cm)

Females: 195-200

Males: 200-210

Weight: (kg)

Females: 125-155

Males: 140-170

Lifespan: (yr)

Females: 155-160

Males: 150-155

Skin:

Pale to golden.

Hair:

Mostly brown, but all colours occur.

Eyes:

Any.

Language:

  • REALMISH
  • NIMZAXIAN
  • HIGH-ARLINIAN
  • VULARIAN
  • OST-ARLIAN
  • THA-ARLIAN
  • WEST-FJELLAS
  • SOUTH-SKOGISH

Culture:

  • COASTAL
  • GRASSLAND
  • HIGHLANDER
  • NOBILITY
  • URBAN
  • WALDER

Timeline:

270 T.A. Founded the Ogryllan Empire

899 F.A. empire collapsed

Legend

“Like living rock… and strong tree trunks… these pillars of might… stand against any foe.”

Skjald Kazumix

 

Description

In the grand tapestry of Races, a race known as the Ogryl stands as a testament to strength, heritage, and unyielding spirit. With a stature that casts an imposing shadow and a build that harks back to the resolute Archaic lineage, the Ogryl embody a primal power that resonates through time. These beings, akin to the sturdy roots of ancient trees, possess a connection to crafting that rivals and combat that surpasses the legendary prowess of the Vular and Jomzaar.

Mighty and unyielding, the Ogryl forge their path with a stocky build that belies their incredible strength. Their bones, as strong as the very mountains that shape their homes, are a testament to the resilience of their lineage. Adept in both the art of crafting and the dance of combat, they carry a legacy of skill honed through generations of dedication.

Their claim to fame rests upon the shores of Pearl Island, an independent realm that stands free from Horde's pervasive influence. Through sheer determination and might, the Ogryl have defended their sanctuary, fending off unwelcome guests with an iron resolve. Their ability to repel intruders, their defiant stance against adversity, and their unwavering loyalty to their land have enshrined them as a force to be reckoned with, a true embodiment of true Mannish character.

Pearl Island, cradled by the embrace of the sea, is their chosen haven. Here, they have woven settlements that stand as testament to their strength, and as rare individuals traverse The Realm, they carry with them the echoes of their island’s legacy. The Ogryl, oftentimes solitary in their pursuits, only come into contact with the world beyond when it aligns with their own interests or the will of their lords.

t the heart of their essence lies a steadfast dedication to labour and conflict alike. As good, stout workers, their hands are skilled in the art of creation, and their minds are honed for the rigours of combat. Yet beneath their rugged exterior lies a sense of nobility, a devotion to honour and integrity that guides their every step. Their warriors, imbued with an indomitable spirit, stand strong as pillars of defence against the tides of uncertainty.

A select few among the Ogryl walk a path that reaches beyond their realm. These envoys, and the upper echelons of their court, have sought the wisdom held within the ancient language of Nimzaxian, a treasure that grants them a unique perspective on the history that has shaped their race.

In a world where strength both physical and moral collide, where traditions echo and legends are carved, the Ogryl stand resolute—a beacon of power, honour, and independence. With each step they take, the earth itself seems to shiver in recognition, for they are the embodiment of unwavering resolve, a steadfast lineage that has weathered the storms of time.

Skjald Sejrik

 

History

Considered the 6th oldest of the Indigenous tribes, they are T'Aurs and Archaic Neander offspring. They are a rather large, stockier-built sub-race than any of the other humans; they are as strong-boned as their ancestors. They are also as skilled as the Vular in crafting and the Jomzaar in combat. They take the credit for Dalip being an independent island, free of any of the Horde influence seen elsewhere, “Beating off any unwelcome guest…”, as they say.

It’s still uncertain why the Ogryl was attacked by the Vular. But the long struggle is said to be the reason their empire collapsed.

Skjald El Mary

 

They did have their share of vampires, but oddly enough, it seemed that even though they were embraced, Ogryl vampires kept worrying about and working for their Ogryl race.

Muat Cham Kotu, a 2nd-generation vampire, is very close to the original source of vampirism. This granted him immense power and influence. Muat became a pivotal figure in Ogryl’s history, an ancient warlord who was embraced to preserve his strength and wisdom. His embrace would be shrouded in mystery, with legends surrounding his transformation and the power he wields. His motivation was the preservation and protection of Ogryl heritage, acting as a guardian figure.

Beau le Santo, a 4th generation vampire, meant that Beau le Santo was slightly more removed from the original vampire lineage; he was embraced during a period of turmoil during the Vular attacks. His role was that of a strategist or diplomat, using his vampire abilities to protect Pearl Island from external threats. Beau’s motivations focused on maintaining the independence of the Ogryl and ensuring their dominance in both crafting and combat.

Konri von Veelen, a 6th-generation vampire, was embraced after the major conflicts that shaped Ogryl society. He was a renewed warrior-scholar who has delved deeply into the ancient language of Nimzaxian, seeking knowledge to further enhance his combat and crafting skills. Konri’s motivations revolved around uncovering ancient secrets and using them to strengthen both Ogryl and the vampire’s position in the world.

Da al Agumato, as an 8th generation vampire,  was the youngest and perhaps the most impulsive of the Ogryl vampires. Da al Agumato was embraced during a recent skirmish or political intrigue. His role became that of a scout or a spy, using his vampire abilities to gather information and act as an early warning system for potential threats. Da Al’s was driven by a desire for personal glory, striving to prove his worth in the eyes of the Ogryl elders, despite his secret.

I’m certain there’s more out there we don’t know of—plotting, feasting, and feeding on people—apropos food. I think we should get some!

Skjald Yell'a'Beard

 

 

Cartography

They are spread throughout the following Isles. and countries

Midgard: Etain, Fridor, Fril, Ladris, Scia, Trov

Naldar: Jabos, LioniKaroly, Seviels

DalipAgion, AmradBowei, Golny

West Fjella: Apal, Claun, Esly, Oglan

They are found in settlements at Dalip, Naldar, West Fjella, southern Midgard and as rare individuals travelling The Realm.

Skjald Vinotis

 

Organisation

They rarely mix with others and only do so when pursuing their own or their lord’s interests.

Only their envoys and upper court people dealing with the High King normally know Nimzaxian.

Skjald Sigurd

 

The most famous of all these are without doubt Pakara.

Skjald Yell’a’Beard

 

Special

The most remarkable thing is their Strength. and resilience towards Mentalism

Skjald Valgrif

 

Last Updated on 2024-05-20 by IoM-Christian