Jabos

LOCATION

CLIMATES LANGUAGES
  • NORTH-SKOGISH
  • EAST-SKOGISH
  • UPPER-SKOGISH
  • SOUTH-SKOGISH
  • WEST-SKOGISH
  • CENTRAL-SKOGISH
Human Races N-ERECTUS CULTURES HORDES
HEROES

 

Jabos Rulers

 

Noble Families & Organisations

 

Other Nobility

 

Guilds

 

Public Organisations

 

Shadowy Organisations

 

Thieving Organisations

 

Human Characters

 

Drakk Alfar Characters

 

Coinage of note:

 

Population: ()

Capital:
:  citizens

2nd City:
:  citizens

Cities:
:  citizens

Towns:
:  citizens

Villages:
:  citizens

Hamlets:
:  citizens

Rural dwellers: 

 

Inns of note:

 

Taverns of note:

 

Rest Spots of note:

 

Bridges of note:

 

Ruins of note:

 

Shrines of note:

 

Raw Materails of note:

 

Legend

“Cradle of the N'Aldaan who call it ‘Shadowland of the Rising Sun’, a Human tribe of great valour and pride.”

Skjald Vinotis

 

Description

As Jabos is on the eastern side, it is only those at the highest mountains that can see the sun rising far out in the horizon. But as the lands might be on the shadow side of sunrise, their people surely aint. Oh, and look at that dish over there; man, we should taste it, so let’s order.

Skjald Yell'a'Beard

 

History

Dark Ages

Once it was several gardens under the coloured leaks, of such distance that it would take a lifetime to travel between those furthest away. But when the divine created our world they gathered them up.

Skjald Sejrik

 

First Age

With the world reforming and the creation of Sun and Moon. Descendants of a ancient N'Aldaan clan, who had explored further and further away from each other, in the dark ages. Once more could visit each other in but a few days or weeks and share their ancestral legends.

To some it was interesting how their tales of old had diverted, making them try figuring out what was for real and what was altered, in order to create a shared history. To others it was frustrating, as the dissagreements and conflicts it brought along, divided previously tight knitted communities. In some cases it even split apart clans or families.

Skjald Sigurd

 

Second Age

The 1st Cataclysm swallowed quite large coastal areas to the southeast and the central mountains, vest of Mt. Oroda collapsed. But it changed nothing in the mindset of the people.

Skjald Valgrif

 

Third Age

The coming of Wanderers, especially the Jomzaar made a large impact on their cultures, especially the coastal culture took a blow with the settlements that sprang forth where Jomzaar boots trod and their banners planted.

The Jomzaar and Vular conflict was felt in the beginning but in time the indigenous managed to rein in these newcomers and mitigate their impact. Thus it was not until the Deep Blue Tsunami the people of Jabos was effected by Vular actions.

Skjald Yell’a’Beard

 

Fourth Age

Their coasts was hit hard and panic erupted when ancestors and buried victim corpses began to walk–some seeking their former glory others revenge. But in time survivors managed to recover, rebuild, and emerge stronger than before. Many a character and hero was spawned in this chaotic country. Some for their own gains others for the prosperity of the land and people.

Skjald Ulrich

 

Cartography

Skjald Ulrich

 

Organisation

Their organisation is somewhat in more turmoil than the rest of The Realm, as their warlords have begun fighting for power since their former emperor handed power to the High King. Now, after the collapse of The Realm, the warlords see a chance to regain power and regain former glory, discarding what they saw as cowardly submisssion.

Especially the lords of Jabos are eager to regain their former status, as they greatly benefited from ‘visits’ to Midgard and the other Isles.

Skjald Vinotis

 

We know that these major 'Zan House alliances and these affiliated major ‘Zan Houses are active in the Country;

Beasts: Obuto , Mavada

Circles: Nabu Matado

Fangs: Manao Harita

Suns: Binzi Chan Paida

Skjald El Mary

 

Special

Minerals of Mt. Oroda

Skjald Valgrif

 

Last Updated on 2024-12-17 by IoM-Christian