Sarova

 

LOCATION

CLIMATES
LANGUAGES
  • NORTH-SKOGISH
  • EAST-SKOGISH
  • UPPER-SKOGISH
  • SOUTH-SKOGISH
  • WEST-SKOGISH
  • CENTRAL-SKOGISH
Races Cultures
  • HIGHLANDER
  • JUNGLE
  • SWAMP
  • WALDER
Heroes

Legend

“In the thinnest of air, the brightest of Gems -and swiftest of fangs. Are what Sarovas coffers… offers.”

Skjald Yell'a'Beard

 

History

First Age

The most interesting thing about Sarova is that it has always been highland, far above sea level, and with its thin air it was few Races who was placed here and stayed, and even fewer who came through the ages. But theres always been an influx of Miners and Hunters due the rich Mineral and Metal ores as well as the rare wildlife Furs.

In the first age it was mostly ArchaicTatongōlKoboldDrakk Alfar, and Huldra living here. But with the further raise of land in the 1st Cataclysm, the following decline in forest area saw a similar decrease in Huldra, and most of the few Fautyr Tribes moved as well.

Skjald Ulrich

 

Second Age

Its uncertain how many Vampire came to the barren roughlands of Sarova, and they didn’t come at once. Their arrivals stretched across the entire age, and well into the next one -seemingly protecting each other from the greatest of all vampire hunters –The Bullheaded God. But five are known; Liamonda Nialva, Mirranu Marraga, and Ballinoa Jevati of Ljost Alfar origin. As well as Garamar ne Gideti, and Pinteqa lo Faxtux of the Drakk Alfar. They are said to have possessed body sized mirrors that were Portals to the other mirrors, thus being able to quickly vanish or come aid the others. If these mirrors exist, it would come as no surprise there was at least one of each Aura Colour.

Skjald Sejrik

 

Third Age

Heralded by the bullheaded god and the Wanderers, Sarova saw little of both. Even the lore, Skill, and power hungry Vular disliked the place. So for a few odd Rimzir families, Sarova saw little of the conflicts of the age, and no vampire hunts ever occurred.

Skjald Sigurd

 

Fourth Age

No tainted waters… no Arisen ancestors… lands only slightly higher… passes steeper… Sarova sighed in relief…

But foulness came… oh such a shame… in powerhungry eyes… and rituals of lies…

Liches sprang up… duels wouldn’t stop…

Skjald Kazumix

 

Its said no vampire hunts ever occurred, but that was in fact what some of the liches did prior the Age of Hordes. As rumors reached the ears of Sarovian vampires and liches in 583, of the odd energy transferrals to the victor of duels. Some liches began searching for the vampires, who on the other hand acted swiftly, joined forces, and in 584 tracked down each and every lich, inquerying about vampire whereabouts. A few liches managed to stay clear of this conflict, but are certainly plotting for a duel -the power to gain are simply too great for mortal minds to resist.

None the less, other things came to everyones minds, when The Great Invasion occurred. Luckily we prevailed and are now walking into The Scorched Dawn

Skjald El Mary

 

Cartography

 

Easy to reach from Fogwald, this rough highland plateau are only reachable from other neighbours through narrow mountain passes. Like Nimra PassVul Cleft and Ninno Ridge from Keshon, and Pinols Cut, Greyrag Pass, Hittus Cleft and Sarovas End from Staria.

From Bebram in the South Staria Gate leads directly to Sarovas End, then the narrow and treacherous one called Anbrys Cut is at the back of Bryland, Hyggit Pass and the broad rather low Saqqz Sinking and Uhmzel only has one, Frosty Pass.

In the centre lies the vast Opdaq Kettle grassland.

Skjald Ulrich

 

Organisation

Every valley, kettle, hilltop, foothill, meadow, and settlement has its own leader. So there is no organisation after the fall of The Realm.

Skjald Valgrif

 

Special

Theres an abundance of abandoned mines, with plenty of exquisite ores to be harvested.

Skjald Vinotis

Last Updated on 2023-12-31 by IoM-Christian