Ljost Alfar

Appearance:

Build:

From slim to muscular.

Height:

Females: 205-215

Males: 210-220

Weight:

Females: 80-95

Males: 85-110

Lifespan:

Females; –

Males: –

Skin:

Golden with reddish tint

Hair:

Black, brown, golden and white 

Eyes:

Any

Language:

Culture:

Legend

Drakk Alfar Legends tell of the Ljost Alfar spinning into existence, with Auras shining brighter, thicker, and warmer than anyone. Soon enlightening our World, yet they lived aloft preferring the Astral. Not even the Vular War made them interact fully.”

Skjald Sejrik

 

History

Dark Ages

The Ljost Alfar were born at the dawn of the Dark Ages, spun into existence, and formed and fated by the Vornir. The Drakk Alfar, existing in The Void outside the Astral, were drawn to the brightness of the forming. And it is said that some Drakk Alfar helped the Vornir to such an extent that the Alfar fates are now tied together. It’s also why it’s said that the Drakk Alfar of Em Ru Arran know so much about Hand Weaving. Skills they have only taught the Ljost Alfar to some degree.

Skjald El Mary

 

As the Ljost Alfar aged and multiplied, they shaped into a Race of the most skilled Crafters, Thinkers, Poets and more, we have ever witnessed. They were originally spread across the Void and Astral, as they did not suffer from the Astral dissolving as Mortal Races do.

Slowly, their numbers grew, and they began to linger at several interesting places, one of which was a great volcanic Isle floating in the Void. Some of these Settlements became paradises of pleasure, happiness, thinking, music, poetry, dancing, and much more. Their Items and Objects also became legend as they understood Mana, Mana Threads, Truenaming, Crafting and Enhancing to a standard rivalling the Gods.

Skjald Sigurd

 

After hundreds of decades on the now-tamed volcanic island, they decided to name it Ljostari. On the naming day, they received a sapling from the Eternal Bush from Uar Knosso Perimax, the greatest Drakk Alfar Druid who ever existed and who had managed to prevent Mana leaking from the Astral to crystalize and instead turn it into a living bush, glowing like Ljost Alfar halos.

This sapling was placed in a temple of its own, and a branch of the Ljostari Alfar, ‘Leaves of Life’, was set to tend it. These cared little for the tedious things of our world, so after a while they asked some Vular if they would become the garden tenderers—an offer they eagerly accepted.

Tended with care, it grew into a shining bush with a potent sticky Magic balm. It turned out to bestow Immortality on those touching it, so it became a sacred relic removed from prying hands. So the Vular gardeners became a worshipping cult, and only Ljost Alfar and the Vular Archpriest could enter its temple atrium. The error of involving mortals in this was a cataclysmic carastrophe brewing, as all would later come to realise.

The Ljost Alfar lived away from our world; even though they mastered all its secrets, they cared little for manipulating it or creating anything permanent at the Astral, even though some possessed the power to do so. Merely happy with existing, they seldom mixed in the troubles or quarrels of the other races. They just lived at Ljostari and several other places of greatness, like the Staria Dune Maze, Pinola Peak, Ljoendale, and Gutnabûrg.

Skjald Vinotis

 

Second Age

Ljostari became part of our world in the 1st Cataclysm, but is now sunken beneath The Deep Blue and replaced by Mt. Vula. A few other Ljost Alfar places around the Void dissolved or were sucked into the Astral in the 1st Cataclysm. But a few spread across The Realm, Outlands, Darin, and South of The Rim survived.

Skjald Sejrik

 

Third Age

Then came The Bullheaded God and its worshippers and foes in the form of the Wanderers. Quickly, the bullheaded god began to hunt Vampire, and soon it vanished—assumingly slain!

It was its followers—the Vular—who””would make a lasting impact on Ljost Alfar and everything else.

Skjald Ulrich

 

Organisation

They were spread throughout the world in self-governed communities centred around the major noble families at the time of the 1st Cataclysm. Each with their own King and Queen having the final say in any matters even slightly connected to them.

The four most legendary are:

Staria Dune Maze

Pinola Peak;

Ljoendale;

Gutnabûrg;

 

The eight runner-ups are:

Kamvadal, Djup Djapa, High Holl Nazragaz, Kilmaq Klepi, Xana Zuaq Tromadal and Pikklehaz Heights.

Each with its own unique architecture, skilled Artisans, capable leaders, strong military forces, and the most interesting libraries.

And finally, several dozen smaller, more isolated settlements throughout the entire world.

Skjald El Mary

 

Special

They can’t die of old age.

Skjald Valgrif

 

Last Updated on 2024-02-10 by IoM-Christian