Moss’Ari
Appearance:
Build:
From slender to muscular.
Height: (cm)
Females: 175-190
Males: 180-195
Weight: (kg)
Females: 75-120
Males: 90-125
Lifespan: (yr)
Females: 400-405
Males: 375-380
Skin:
Pale.
Hair:
Yellow to orange, rarely red or white.
Eyes:
Any greenish shade.
Language:
- HIGH-ARLINIAN
- REALMISH
Culture:
- JUNGLE
- SWAMP
- WALDER
Timeline:
-5820 D.A. Founded Moss'Ari Empire
1100 F.A. their empire collapsed
Legend
“Its said Gods sired the Wanderers, making the Boriac envious of the result. So they took interest in the Archaic Neander, with whom they created their own children; the Moss’Ari.”
Description
In the enchanting chronicle of Races, the Moss’Ari emerge—a forest-dwelling people whose lives are interwoven with the very heartbeats of nature. Cloaked in the attire of the land itself, they wear garments of plant, fiber, skin, and fur, a reflection of their connection to the earth and its bounty. Within their existence, the Moss’Ari stand as embodiments of the wilderness, embodying the harmony between the natural world and the spirit realm.
Amidst the embrace of the forest, the Moss’Ari’s presence takes root. Their attire, woven from the gifts of the land, symbolizes their communion with nature. As excellent Hunters and Trackers, they navigate the intricate dance of the wilderness with an expertise honed through generations. Animists, Herbalists, and Shamans, they converse with Spirits and whisper to the plants, drawing upon a wellspring of wisdom that runs deep within their veins.
Their kinship with nature transcends mere existence, transforming into a profound touch that resonates through every fiber of their being. Their settlements, whether remote and secluded or nestled in small Towns, are carefully chosen to be in harmony with the land. While farmland might be scarce, the natural Fruit and Vegetable crops that flourish nearby bear testament to their stewardship of the earth’s resources.
Hidden within the depths of the jungles and forests, their settlements, temples, and shrines stand as sanctuaries, cloaked in secrecy from all other races. These hidden enclaves are a testament to their reverence for the land, the spirits, and the ancient wisdom that has been preserved through the ages. Within these hidden realms, the Moss’Ari continue to nurture their bond with the world, an echo of the deep roots that connect them to their past and their future.
Their society thrives in small bands or Clans, a reflection of their deep sense of community and kinship. Yet, in times of need, their unity transcends the confines of individual clans, coalescing into a presence that rivals Tribes or Hordes. When the call to defend themselves and their land resounds, the Moss’Ari paint themselves likeBirch trees, their bodies becoming living canvases that echo the forest’s heartbeat. Bee– or Ant-like masks adorn their faces, symbolizing the harmony between the worlds of Insects and humans, a testament to their role as stewards of the land.
In a world where the wilderness sings its songs and the spirits whisper their wisdom, where hidden realms and the tangible world intertwine, the Moss’Ari stride forth—a symphony of nature’s essence, spirit communion, and unity with the land. With every step they take, the very leaves seem to rustle in acknowledgment, a testament to their deep connection with the wilds, the spirits, and the threads that bind them to the eternal tapestry of existence.
Skjald Yell'a'Beard
History
Considered the 2nd oldest of the Indigenous tribes, they are offspring from the Boriac. Whom with the blessing of Ühmrar Zänziliibûhr began to interbreed with the Archaic Neander at the Isle of West Fjella.
They have only deviated slightly from the myth and rites of their ancestral Races. To be considered pure Moss’ari, one must have heritage lines to each original race. If at any point some other race has given seed, one are considered but a mixed Moss’ari. They have inherited the hunger for knowledge and learning from the Archaic Neander, but the privacy and remoteness of the Boriac has the upper hand. They have secluded settlements all over The Realm.
Skjald Sigurd
Cartography
They are spread throughout the following Isles and Countries
Midgard: Ascal, Bebram, Ebrar, Gaslug, Kustu, Ladris, Mumak, Noriag, Sarova, Scia, Sloviit, Snaw, Spiy, Uhmzel, Zapri, Zilbur
West Fjella: Apal, Esly, Oglan
Findon: Andalus, Trevan, Ugren
Skjald Ulrich
Organization
All pay alligeance to one great leader, but each tribe has it’s own local daily leader. The current ‘Great One’ is Hûar Harkwald
They are a folk living in pact with nature, Spirits and the flow of Mana. They are a forest and swamp folk, one of the most, if not the people mostly in contact with nature and Fylgia. The live in small secluded societies where the leader generally is a Druid or Shaman.
They generally live in nudity or wear very little clothing, but wear a large amount of neclaces, armbands, earrings, fingerrings, etc., and leaves, flowers, vines, flowers, feathers, teeth, beads are used for decoration. They don’t like to use footgear as it removes them from their contact with nature, a nature they dislike being destroyed or tampered with, so they defend it quite ferociously. It’s told that in their youth as a Race they continued the Neander habit of tearing down Astral Site/Gates erected by their ancestoral brethren, the Heidel. Resulting in a war among the two Archaic sub-tribes.
Kanziganthir told me, some Moss’ari elders claim the Boriac told them to cease destroying the sites as they where vital to them. Thus the war and tearing down ended.
Skjald El Mary
Since The Wanderers came and Ljostari sank beneath the sea, the Moss’ari have retracted deeper into the dense forests and remote mountain valleys spread out across The Realm and at Darin.
But when they go outside their settlements, for example travel to gatherings or surge out to defend theirs. They wear great capes of wool , with wooden shoulders and elaborate knitting unique for each genus. I suspect that the patterns have a deeper meaning, but no Moss’ari have explained it in depth yet.
It seems to me though, from what I have managed to hear and observe, that the visibility of the genus member in front of other Moss’ari somehow gains community fame. Thus inspiring others to act more feriously towards the enemy.
Skjald Yell'a'Beard
Military
They are surely a sight when they go to war, often body painted to look like Birch bark, enhancing their shoulder width and wearing great nut shaped helmets with odd large bulging and betted eyes and mouths. Normally they are nude or very lightly armoured. Some melee units occasionally wear greaves and bracers of thick bark and Ironthorn branches.
Their armies or warbands are seldomly led by the tribes leader, but most often by non Magic using warlords. Skilled in the art of warfare, having an occasional Mana Manipulator or two tagging along. The only metal they use are the rare Ljosti Bronze as fittings for the Magic Glass tips, blades and spikes, to their richly engraved Ironthorn weapon shafts.
One thing one also may notice is that military ranks are displayed by the amount of separate edges on the skirt.
When they go into war its mostly on foot, but at times they are seen mounted on Ljostari Elk or Unicorn.
Skjald Vinotis
Their weapons are generally made of the exceptionally strong Ironthorn, fitted with Magic Glass, they use a varity of weapon types but generally goes for slicing or puncturing weapons, delivering wounds that allow the often applied Poisons to take hold and spread in their opponents.
The Magic Glass also seems to have an Mana Flow freezing effect disabling a Mana Manipulator from using his Magic Paths properly.
Skjald Sigurd
Aside their weapons, skirts and capes, they use helmets carved from huge Ironthorn seeds, shaped somewhat in the image of Wasp or Ant. With all kind of antlers, Ironthorn branches, horns, ropes and more attached to add to the odd looks and distinguish Unit type..
These masks are also sheltering them from Mentalism attacks.
Skjald El Mary
Special
They are almost immune to Mentalism Magic and are often accompanied by small animals
Skjald Sejrik
Last Updated on 2023-08-16 by IoM-Christian