Andalus
LOCATION
CLIMATES- Tropical
- Markian
- Clovincaz
- Moss'Ari
- Common
- Realmar
- Jomzaar
- Vular
- Drakk Alfar
- Ljost Alfar
- Fautyr
- Kobold
- Wickeryadi
- Highlander
- Jungle
- Swamp
- Walder
Legend
“Longfangs once lived here, but their bite has been washed away by Da'Vey the restless.”
History
First AgeAs the carpet of our World was laid, Drakk Alfar immediately began studying what happened with the Astravel sites and was quite surprised when they figured out the Travel system the Divine Races had created.
The lands of Andalus stretched far south and west back then, making the area almost twice its current size. But much was lost in the 1st Cataclysm, as were many of the sites and their neighbours Races.
Skjald Valgrif
Second Age
The first centuries were centred around repairing, resettling, and, for some, figuring out the impact the cathastrophe had on Magic Paths, Hand Weaving, and astravel. But for most, it was merely a matter of living life and enjoying old age. Thus the lands bloomed once more, and several families grew into clans, swelling their tribes to great numbers.
Skjald Sejrik
Third Age
A myriade of Races live side by side in a rather peaceful manner since the dawn of time. The number of races and the amount and power of Mana Manipulators literally living and travelling everywhere have made even the most remote Farmer aware of the fact that theres more in our World than Humans and simple hard work.
When suddenly, Wanderers came, and with them another disaster, the Vular War.
Skjald El Mary
Fourth Age
As El Mary has mentioned, there has always been a plenitude of races in Andalus. But the Deep Blue Tsunami took its toll on the diversity. I would have preferred keeping those lost instead of welcoming Arisen and Liches. But slowly everyone found their place, and an order of things was built. Every race but Vornir walked the roads and meadows of Andalus. In fact, Lavdrill Highlands once was home to a rather large amount of Vampire. but Da'Vey began hunting them, and oddly enough, seems to have bested the lot.
The Arisen days slide into a time of Tribes, then Age of Hordes, the 1st Alliance, and then finally peace in The Realm. But it lasted only briefly, as The Great Invasion disrupted everything. So now, even the most remote and lowborn are on the edge and are very suspicious of strangers.
Skjald Ulrich
Cartography
Organisation
They are organised more like the Free City of Muldum than traditional Countries.
Skjald Sigurd
Special
Everyone… is a darn… 'Pathwalker'.
Skjald Kazumix
Last Updated on 2024-03-30 by IoM-Christian