Zilbur

 

LOCATION

CLIMATES
HUMAN RACES N-ERECTUS CULTURES
  • HIGHLANDER
  • JUNGLE
  • SWAMP
  • WALDER
  • MARINER
  • NOMAD
  • URBAN
  • NOBILITY
LANGUAGES
  • NORTH-SKOGISH
  • EAST-SKOGISH
  • UPPER-SKOGISH
  • SOUTH-SKOGISH
  • WEST-SKOGISH
  • CENTRAL-SKOGISH
  • GOLDARIS
  • REALMISH
HORDES
HEROES

Rulers

Human Noble Families

N-Erectus Nobility

Capital:

Cities of note:

Towns of note:

Inns of note:

Taverns of note:

Rest Spots of note:

Bridges of note:

Ruins of note:

Shrines of note:

Coinage of note:

Raw Materails of note:

Guilds
Public Organisations
Shadowy Organisations
Thieving Organisations
Human Characters
Drakk Alfar Characters
Dwarves Characters
Fautyr Characters
Ljost Alfar Characters

Legend

“It was said The Bullheaded God was bested in Zilbur, not by whom, but it was a mortal.”

Skjald Sejrik

 

History

First Age

Void Gardens laid out as on the rest of the World, with a plentitude of Races, and rich Flora, and Fauna. Zilbur saw its first disaster when Thayri began to sink, and the sliding forces rippled into Zilbur, making it crack down the middle as well. Luckily, the Gods and

Boriac was already present and worked hard to prevent a greater disaster. So the Astral was quickly sealed, and the surface scar was hidden beneath the sea. In time, it has been further stabilised and is now completely mended.

The sinking created a deep fjord and hundreds of bays, which became the foundation for thousands of fishermen, sailors, and traders. Numerous settlements, many with harbours, were built, and trade with resources and goods was thriving.

Skjald Sejrik

 

Second Age

Why they did so is beyond us, but a conflict broke out centred around Vampires, and soon most Races were involved, as were the energies released by Mana Manipulator. and the Divine Races created the 1st Cataclysm. A disaster that killed thousands and disrupted the lands, as well as the world alignment and Astravel.

Skjald Valgrif

 

Third Age

The long aftermath since the 1st cataclysm has offered peace and prosperity, seeing many settlements grow, trade routes firmly established, and racial and cultural blooming. All were impacted when the Wanderers arrived and muscled their way into firmly established Indigenous areas and ways of life. But as with anything else, things adapt, and in time everyone was thriving the more. Crafting reached previously unseen heights, and trade grew tremendeously. But then the Ljost Alfar and Dwarves at Ljostari were outright attacked by the Vular.

Skjald El Mary

 

Fourth Age

The end result of the Vular War, the Deep Blue Tsunami, changed lives for everyone in Zilbur. Vast coastal areas were destroyed, settlements washed out to sea or crushed, hills and farmlands slided into the tainted sea, and half the Border to Goldar sank. And the Arisen woke from their slumber, making us realise that upon death Human Spirits continue to exist.

In time, even the arisen found their place in the order of things, and it was not until The Great Invasion that common folk once again had to flee in terror.

Skjald Valgrif

 

Cartography

Skjald Vinotis

 

Organisation

Many a Nobility or self-made leader are trying to establish themselves, so theres no central power protecting anyone.

Skjald Ulrich

 

Special

Hold your hat and goods… if you’re travelling through Zilbur.

Skjald Kazumix

Last Updated on 2024-05-29 by IoM-Christian