Izir
Appearance:
Build:
From slender to muscular.
Height: (cm)
Females: 155-165
Males: 155-175
Weight: (kg)
Females: 70-80
Males: 75-90
Lifespan: (yr)
Females: 400-405
Males: 375-380
Skin:
Pale.
Hair:
Black or dark brown, rarely golden or white.
Eyes:
Brown.
Language:
- OST-ARLIAN
- THA-ARLIAN
- SOUTH-DARIN
- RIM-DARIN
- EAST-DARIN
- WEST-DARIN
- UPPER-DARIN
- SOUTH-SKOGISH
Culture:
- ARCTIC
- HIGHLANDER
Legend
“Long ago Dwarf and Heidel united under the odd sky-lights of The Rim and sired the tribe of Izir. Whom are rumored to guard the passages across The Rim.”
Description
In the timeless saga of Races, the Izir emerge—a people whose lineage reaches deep into history, intertwining with the legacy of Archaic and Dwarf. Their existence is a testament to the power of love and unity, a tale that began with the bond forged between races and gave birth to a unique heritage. Within their realm, the Izir stand as embodiments of diversity, adaptation, and a connection to the ever-changing tapestry of life.
The roots of the Izir’s lineage stretch back to the moment when Dwarf grandfather Mulvû Koroztazar granted his blessing to the unions between Dwarf and Archaic. This pivotal decision set into motion a journey of unity and identity, as the long-lived Izir emerged from the fusion of their parent races. A gift bestowed upon them was an unusual hunger for sunlight and open fields, a yearning that drew them apart from their ancestral homes and onto a path of their own making.
As generations flowed like the currents of time, the Izir carved out their own destiny. The hunger for sunlight and the embrace of open spaces birthed Settlements, Towns, and Villages that mirrored their unique needs and desires. While the roots of their heritage remained entwined with Archaic and Dwarf, the Izir forged a distinct identity that set them apart. The tale of their emergence stirred history, much to the chagrin of Mulvû, who could not have foreseen the course his blessing would take.
Their existence unfurls amidst the frozen expanse of Darin, a land characterized by its icy plains and towering mountains. Hunting becomes a way of life, as they chase elusive prey across the cold, frosty terrain. Seals, Ice bears, and other wild game become the focus of their endeavors, a testament to their harmonious existence with the land.
The Izir’s societal composition is marked by a division between the Genders. The Females remain nestled within Towns and Villages, caring for the infants and fostering community bonds. Meanwhile, the Males undertake the arduous task of Herding livestock across the tundras, foothills, and rugged lands, their lives entwined with the rhythms of the wilderness. The hunt becomes a sacred pursuit, as they track and engage creatures like the formidable Rimbear, the agile Seal, the fierce Wolf, the majestic Bear, and even the colossal Mammoth.
Yet, within the fabric of their existence, a unique connection flourishes—one that bridges the gap between the realm of myth and reality. The Izir are whispered to be at friendly terms with the enigmatic Ye'Til, furred muscular beings more than 3 metres tall, with huge fangs and long thick clawlink nails. This alliance with creatures that tread the boundaries of the unknown speaks to the Izir’s deep-rooted harmony with the mysteries of their world.
Their resilience against the currents of magic sets them apart, as the Izir are seemingly immune to the touch of Essence Magic. This anomaly, a mark of their unique nature, forms a barrier against the mystical currents that weave through The Rim, a testament to their ability to withstand forces that affect even the most powerful.
In a world where love transcends races, where unity births a new heritage, the Izir stride forth—a symphony of diversity, adaptation, and coexistence. With every step they take, the frozen earth seems to resonate with their presence, a reminder of their connection to the land, the mysteries of the unknown, and the threads that weave their story into the ever-evolving tapestry of Races.
Skjald El Mary
History
Considered the 3rd oldest of the Indigenous Tribes, dating back to when the Dwarf grandfather Mulvû Koroztazar allowed marriages between Dwarf and Heidel. Within a single generation these long lived people started to marry more with their own kind than of their parental Races, and to be considered pure Izir one has to have but one heritage line to either. They had an odd birth-gift, a hunger for sunlight and open fields, which soon set them apart from both their races. And it was but a few generations before they had their own settlements, much to the dismay of Mulvû.
Skjald Vinotis
Cartography
They are spread throughout the following Isles and Countries
Skjald Ulrich
Organization
They are a somewhat odd folk, with their females staying at their towns or villages with the infants, meanwhile the males herd livestock across the tundras, foothills and rough lands. Or hunting Rimbear, Seal, Wolf, Bear and Mammoth.
Skjald El Mary
They adhere to the decisions made by their tribes council of elders and their Shaman
Skjald Yell'a'Beard
Special
They are said to be at friendly terms with the Ye'Til.
They are as good as immune towards Essence Magic.
Skjald Sejrik
Last Updated on 2023-08-16 by IoM-Christian