Rimzir

 

Appearance:

Build:

Large to muscular to stout.

Height: (cm)

Females: 190-205

Males: 195-210

Weight: (kg)

Females: 70-120

Males: 85-150

Lifespan: (yr)

Females; 195-200

Males: 210-215

Skin:

Pale to reddish.

Hair:

Mostly red or reddish shades of brown, golden, yellow or white.

Eyes:

Greenish, but any is seen.

Language:

  • REALMISH
  • EAST-SKOGISH
  • OST-ARLIAN
  • THA-ARLIAN
  • WEST-DARIN
  • UPPER-DARIN
  • MAARKISH
  • EAST-FJELLAS
  • WEST-FJELLAS
  • EAST-DALISH
  • EAST-SKOGISH
  • SOUTH-SKOGISH
  • CENTRAL-SKOGISH
  • NIMZAXIAN
  • OL-DARIN
  • HIGH-ARLINIAN
  • VULARIAN

Culture:

  • GRASSLAND
  • HIGHLANDER
  • NOBILITY
  • NOMAD
  • SUBTERRANEAN
  • SWAMP
  • URBAN
  • WALDER

Timeline:

9-11 F.A. Crossed The Rim

 

ARMY LIST

Legend

“Eldest of Wanderers, greatest of strength. They poured across The Rim and came upon their breath—a new World order for all.”

Skjald Vinotis

 

History

It’s said they as a whole were the last of the The Crossing tribes, but some of them actually were the first of the Wanderers to cross over. A small force chased the mysterious ‘One Horned’ God to our side of the world.

Since then, they are the ones that have lived most peacefully and interacting with the N-Erectus. Yet there are also those who have fought the most wars and skirmish battles, due to internal conflict among the Wanderers and against Gods. They have indeed fought against and defeated some divine foes.

Considered the oldest of the Wanderers tribes. They consist of noble and fierce mannish families related to but somewhat larger than their cousins of the Vular and Jomzaar tribes. They are very good hunters and extremely fierce warriors, capable of feats of greatness. Usually with long hair and great beards. Some have gained the utmost respect from the older races and befriended many of their heroes.

Skjald Ulrich

 

I once saw one of these Rimzir goe-to-toe with a Anurai elder, a feat I’m for certain not capable of myself, that’s for sure. They are extremely strong and have stamina I have only seen matched in the Findograa plain runners. And they sure do know how to make ale and roast a pig. I must say that their foods are tasty as well. Excellent folks to count as friends as I happen to be able to do, especially their remote settlement at The Green Plain in the Red Mountains of Ebrar.

Skjald Yell'a'Beard

 

Cartography

They are spread throughout the following Isles. and countries

Midgard: Ebrar, Etain, Fridor, Fril, Gaslug, Kustu, Ladris, Noriag, Scia, Spiy, Trov, Zapri

Naldar: Jabos, LioniSeviels

DalipAgion, AmradBowei, Golny

West Fjella: Apal, Claun, Esly, Oglan

East FjellaGrebi, TornixTusla, Usai

MarkeoyBraburg, EfronObran, Skium

Darin:

The Rim:

Skjald Ulrich

 

Their settlements are found in the woods, foothills, and mountains of East Fjella and West Fjella, where they have isolated isles and villages, towns, and large fortifications. They can also be encountered around the Fjella Isles, such as in Naldar, Dalip, Midgard, Markeoy, Darin, and very rarely in the rest of what was The Realm.

Either they live as isolated individuals or together in small communities. Common to both is that they seldom live without an oath of loyalty sworn to a chieftain.

Skjald Sigurd

 

I am uncertain if there are any other swampish settlements of these men other than the Berserk Maimers. At least I have not heard of them. And as such, it’s only their environment that makes me call it swampish, as it also could be considered somewhat Urban.

Skjald Sejrik

 

Organisation

Originally, their tribes crossed the Rim and headed slowly towards Ljostari seemingly in no hurry. This slow migration resulted in house after house detaching and settling in uninhabited areas or alongside other races like Kobold, T'Aurs, and others. Settling down was always at easily defendable sites, soon fortified even stronger.

Whenever the Lords of a tribe felt someone did something extraordinary, they granted them a piece of their common land and provided them with a house. Thus, a class of ‘House Karls’ arose as something in between freemen and nobility.

They are also one of the ancestors of the Realmar and common Races.

Skjald Sigurd

Aside from being able to harvest the Forest Spider Silk and somehow prepare it so it can be used to make very resilient shirts and extremely durable ropes. They are also capable of brewing Combat Ale that enable a combatant to have almost double stamina and be able to withstand severe damage before succumbing to their wounds. Some say that their selling of this ale is both competition against the Frenzy Fungi previously controlled and distributed by Nefius of the Triad Traders. Distribution of fungi is now being handled by the four chieftains of the Fungi Cartel.

Skjald El Mary

 

Special

They have the ability to go in and out of Berserk at will.

Skjald Valgrif

 

Last Updated on 2024-04-09 by IoM-Christian