Mazeuri

LOCATION

CULTURE

Legend

“Untouched by the hands of time and Gods lies the cradle of the T'Aurs as strong as when first formed in The Void.”

Skjald Ulrich

 

History

Said to be the place in The Void where T’Aurs sprang forth and created their home. Such was the power of the ancient T’Aurs, that when the pull of Astral links began to distort The Void and sgape our World. Mazeuri stayed as they preferred it and not even in the Old Reshape, 1st Cataclysm or the destruction of Ljostari did it distort.

Through time its been a great bastion and often acted as shelter for Other Races.

Skjald El Mary

 

Description

Its a great City with more than half being vast deep complex tunnels. Its outer walls are some of the highest and thickest in The Realm and the construction and mountain maze praised by KoboldDrakk AlfarMawmen and Dwarf alike.

Skjald Ulrich

 

Cartography

At the Isle of Dalip in Amrad. It lies at the Northern shores of Loplus Tributary. Stretching from the riwer harbour up the waĺled city into the Greymist Mountains deep carvings.

Its right at the spot where the riwers meet and floats South into Agion.

Skjald Sejrik

 

Organization

Its currently led by the 'Bos, Erelgé McIntaúré, who is one of the few T’Aurs which has trained with Latinoor. Erelgé rules his Clan with a firm hand, often sending contingents out as Mercenaries to keep his Clan sharp.

The T’Aur military force of LEGIO IV headquarter are at Mazeuri, and its current Commander is Trog le V'angil.

Skjald Ulrich

 

Special

They can be hired to do whatever as long as the task is worthy -to them.

Skjald Sigurd

 

Last Updated on 2023-03-29 by IoM-Christian