Drakk Alfar

Appearance:

Build:

From slim to muscular.

Height:

Females: 175-180

Males: 185-195

Weight:

Females: 70-85

Males: 75-90

Lifespan:

Females; –

Males: –

Skin:

Black with blueish tint

Hair:

Black, rarely white.

Eyes:

Green-blueish.

Language:

  • Greater Common

    Greater Ancient

    • OL-DARIN
    • HIGH-ARLINIAN
    • VULARIAN

    Regional

    • OST-ARLIAN
    • THA-ARLIAN
    • SOUTH-DARI
    • RIM-DARIN
    • EAST-DARIN
    • WEST-DARIN
    • UPPER-DARIN
    • MAARKISH
    • FINDONIAN
    • EAST-FJELLAS
    • WEST-FJELLAS
    • EAST-DALISH
    • WEST-DALISH
    • LOW-NALDAN
    • HIGH-NALDAN
    • NORTH-UTAR
    • SOUTH-UTAR
    • NORTH-SKOGISH
    • EAST-SKOGISH
    • UPPER-SKOGISH
    • SOUTH-SKOGISH
    • WEST-SKOGISH
    • CENTRAL-SKOGISH

    Country-wide

    • AGION
    • AMRAD
    • ANDALUS
    • APAL
    • ASCAL
    • BEBRAM
    • BINZAL
    • BOWEI
    • BRABURG
    • CLAUN
    • EBRAR
    • EFRON
    • EGRAL
    • ESLY
    • ETAIN
    • FALBUR
    • FLAUM
    • FLURG
    • FRIDOR
    • FRIL
    • GASLUG
    • GOLDARIS
    • GOLNY
    • GREBI
    • HOKUL
    • JABOS
    • KAROLY
    • KESHON
    • KUSTU
    • LADRIS
    • LIONI
    • MUMAK
    • MYSTWOOD
    • NIMZAX
    • OBRAN
    • OGLAN
    • OSMES
    • PEARLIN
    • QUEGLI
    • RENAS
    • SAROVA
    • SCIA
    • SEVIELS
    • SHOAK
    • SKELOP
    • SKIUM
    • SNAW
    • SPIY
    • STARIA
    • THANG
    • THAYRI
    • TORNIX
    • TREVAN
    • TROV
    • TUSLA
    • UDRING
    • UGREN
    • USAI
    • WESTU
    • ZAPRI

Culture:

Legend

“Said to be older than their spirit kindred, the Ljost Alfar, but encountered last of the two. Drakk Alfar sagas tell of the birth of time and its through them we have gained insight in birth of the indigenous races, with whom they have aided up until the Great Betrayal as some call The Great Invasion.”

Skjald Sejrik

History

They live underground and thus lack the gleaming of skin and freshness of smile, though they are still considered handsome by other races and are regarded as fabulous smiths.  Their skills in Runes and smiting, herbal and plant lore, and Magic make all hunger for their artifacts and knowledge. Their magic songs and spell knowledge often allows them to walk unnoticed among humans. They dislike woods and water, and prefer the solid bones of the earth. They mostly clothe themselves in soft and rigid leather, to protect them from the sharpness of the rocks and the hardness of their labor.

Skjald  Vinotis

 

Organisation

They prefer to live in carved and shaped constructions. Especially below ground in huge caves and cities recovering all what is possible of nature resources which they turn into artifacts of great value. Finding their domains is normally difficult and best attempted at sunset.

Skjald  El Mary

 

Special

Most often they take on those that find them as apprentices due to the displayed persistence and cleverness. They know all the languages of The Realm, even though each individual generally only know a dozen or so.

Skjald Valgrif

 

The millennia old Academy at Ri, in the Bay of Skelop was built at the edge of what is known as the strongest Earth node in The Realm. No other place did Magic flow stronger, faster, or more turbulent. So it was only natural to the scholars that a Teleport Site was at the very center.

Yet in all it’s history none had ever been able to activate this teleport location, nor had any known being ever emerged from it, despite some very rare claims of seeing it faintly shimmering. Thus travel to the Academy was mostly by ship, or via teleport to neighbour locations and then on horseback or by walking. So, part of the academy studies was naturally devoted to the site nick named ‘maelstrom of the gods’.

Skjald Ulrich

 

Let me tell you two things, the oddest one first. I was told after the Invasion that the last day students noticed ‘maelstrom of the gods’ did shimmer faintly, was the same day the Kinoblin junk with me onboard sailed by just south of the Island. So I suspect those stunted creeps was involved in all previous connections or activation attempt of it, but I cant confirm that now that the academy is razed.

Anyways, the other thing is about The Great Invasion… naa, wait. That we can do another day. I need to talk with that lass over there…

Skjald Yell'a'Beard

 

Suddenly it lit up, brighter than ever this millennia… shielding their eyes, pondering the humming as if hoofbeats… the portal suddenly flashed and a shimmering wall to another place opened… and beyond the shimmering mist a thousand eyes could be seen… teeth glittering, lips mumbling, hands wriggling, energies building up… Mana being released to such an extent that reality ripped…

Dozens of students died the very instant it opened up… scores fell lifeless and withered as energies was sucked from them… countless died shrieking as they was blasted or ripped apart… or melted, boiled, and warped by the very elements surrounding them… and then they began to organize… stand firm, counter spells, release might and force themselves… and their elders arrived…

It’s said hundreds of the Drakk Alfar died that day… but alas, they where the right tool for the task… and their vast amount gave them an upper hand… and slowly the Mages began to retreat towards the Academy… as more foes poured from the great rift tipping the tide further… So as the mages from the rest of the realm started to arrive, by horse, flight, sprint, and whatever… it was only to add to the fray at the very doorstep of the academy.

All night they fought, in coloured shines dazzling every mortal… and slowly even the sturdiest, most skilled… despite attempts of boosting powers beyond any precaution or rule, ran dry and died… leaving only the very few extremely skilled grandmasters an option to die -or flee… resulted in the academy eventually being razed… meanwhile frenzied Drakk Alfar slaughtered every being they encountered in the bay…

Skjald Kazumix