T’Aurs
APPEARANCE
Build:
From muscular to stocky
Height: (cm)
Females: 255-270
Males: 265-285
Weight:
Females: 145-180
Males: 160-215
Lifespan:
Females; 275
Males: 250
Skin:
Brown to black, some speckled.
Hair:
Black, brown, beige, white, golden
Eyes:
Any
LANGUAGE
- Greater Common
- REALMISH
- NIMZAXIAN
- WESTRIL
- ILEISH
Greater Ancient
- OL-DARIN
- HIGH-ARLINIAN
Regional
- OST-ARLIAN
- THA-ARLIAN
- MAARKISH
- SOUTH-SKOGISH
- CENTRAL-SKOGISH
Country-wide
CULTURE
- HIGHLANDER
- NOBILITY
- URBAN
Legend
“Said to be the first mortal race, the Drakk- and Ljost-Alfar encountered in the Dark Ages, when the World was still in its forming.”
History
Seemingly the oldest of all mortal Races suddenly stomping into the light of the Alfar. So, as they came around before the 1st Cataclysm mentioned in the Alfar annals, their birth and cradle are unknown -they just suddenly showed up and lived peacefully alongside everyone else.
Scholars have been able to determine that at some point after the World Reforming, they gathered in large numbers at what is now known as Markeoy with only one outside colony -at Ljostari. Why they assembled at Markeoy we don’t know but its the only place their Bison headed Mana Manipulator kindred has been sighted.
Its said that when Ljostari sank some T’Aurs managed to enter the sinking ruins of their sacred temple and grab sapplings from the Eternal Bush. Survivors are claimed to have reached the shores of Midgard then Markeoy and then Mumuarki, with the holy sapplings which they have guarded ever since. We are unaware of the truth of this, and the exact location of such sapplings, if any.
Skjald Vinotis
Description
They look like Human with Bull, Cow or Bison heads. Hooven animal like legs and tails. Both Male and Female are extremely muscular and at 2,5 – 2,75 meters, a few even taller, they tower above most other Races. They have a large variation of builds, horns and fur amount. Females are easily recognized due their two gland udders. They are actually higher, in case they stand fully upright on stretched legs -in which case some have been measured above 3,5 meters.
They generally don’t wear clothing but can be seen with such if travelling the roads of The Realm or as settlement residents of the other Races.
When going to war some don Leather, Fur or Ljosti Bronze Armour and wield large Ironthorn Weapons with Magic Glass. Some also exchange Leather, Fur and Ljosti Bronze for Magic Glass, as it protects against Mana Manipulator effects.
They have a special lot amongs themselves, those with Bison heads, which are not only skilled in Magic Paths but as we understand it, are also Crafters and Enhancers with skills often matching their age. Skilled ones are also able to mix and blend Differently tinted Magic Glass and the more skilled the larger a Colour gap they can mix. Some extremely skilled ones can thus mix Green and Orange.
Only one of these extremely old and skilled one, Ka'ran Tz'aka has ever been able to include Yellow in his works and Kanziganthir told me he met Ka’ran twice. Ka’ran was already aged beyond belief, when Kanziganthir as a young Shaman met Ka’ran the first time. Ka’ran was still alive when Kanziganthir met him 600 years later… making Kanziganthir suspect them being tied to the immortality legend.
Skjald Ulrich
Cartography
They are huge in numbers at Mumuarki in Bay of Braburg at Markeoy. Where we have heard that at least one Bison headed has been spotted so there might ve more of them there.
Theres also a small community who once was part of Mino's gang in the Free City of Muldum . And at other settlements at Markeoy their Bison headed Mana Manipulators has also been spotted.
In Amrad at Dalip, at the North shores of Loplus Tributary. Theres a rather large settlement, Mazeuri, partly carved into Greymist Mountains where the riwer floats South into Agion.
Theres also some very small settlements at Midgard, one of these is Kolind S'ump, close to where the Berserk Masters created their Hordes settlement.
Skjald El Mary
Organization
Large stocky Race who tend to shun other Races and its a rare occasion if a non-T’Aur enters their settlements. Despite their looks they favour studying, horticulture and chemistry. But, as they all practice the art of melee from young, they are extremely adapt fighters seldomly bested in duels -but it happens. Just ask Boneman for a good story if you meet him.
Skjald Ulrich
They generally live in towns or strongholds built out of solid rock. Rarely they do construct from wood or similar thin or weak constructions. Most often theres only one entrance to their strongholds and no backdoor as they can’t stand the thought of retreating or fleeing.
Their family structure are based around one strong Male and a number of Females and youngsters of either Gender. The Male leader are responsible for the overall climb up their communities social ladder where several ‘Herds’ lives together in larger El Mary
Generally unarmed, but if wielding weapons the Magic Glass refinement and mixture is an indicator of combat skills and social status. Weapons of mixed colours are generally reserved the elite fighters or of higher social status -and if you know your Magic Wheel -the larger gap between mixed colours -the more skilled or high ranked. The same goes for Armour, the cruder the lower and unskilled and the thinner, more refined elaborate multicolour glass and Ljosti Bronze -the higher rank or skilled individual.
Regardless of what ‘Herd’ they belong to they all are affiliated with one of their military Legions, of which I know at least 32 of. Here I will mention the 5 most renowed:
LEGIO II – current Commander is G'narroth Kaur
They have headquarters at Mumuarki and participated in 6 great wars, one of these was in The Great Invasion at the Battle of Weeping Plains, another was when they fought the Kobold in the Corba Clash. They prefer be armed with two slashing 1 hand weapons, cutting trough shields, armour, flesh and bone as they rush into whoever in in they way.
LEGIO III – current Commander is Obu'ta 'Longhorn' Rarg
They have headquarters at Markeoy and participated in 4 great wars, one of these was in the Vular War at Ljostis Fall, another was during The Great Invasion where they fought in Muldums Fall. They don’t really care what weapons, as long as they can dispose of foes as quickly as possible.
LEGIO IV – current Commander is Trog le V'angil
They have headquarters in Mazeuri and participated in 5 great wars, one of these was Cleansing Crusade another where the Findon Fights in 1945-47 Second Age triggering the downfall of the Clovincaz Empire, as well as in the Tatongol Raids in 348-351 Second Age. Where Tatongōl somehow used their Fautyr heritage to some odd claims and raids on some Fautyr ancestral T’Aur sites. They prefer to wield large long reach weapons sweeping foe legs and lopping heads.
LEGIO V – current Commander is Kexi Kaxi Quat
They have headquarters in Kolind S’ump and participated in 5 great wars, one of these was in the 1st Cataclysm where The Grey Crevasse saw the T’Aurs come forth prior their mass apperance during the Old Reshape. They favour dual wielding and swirling into foes like whirlwinds meanwhile howling to the Armys Carnyx Horns.
LEGIO VII – current Commander is Perego 'Big'B' Bram
Their headquarters location is unknown but might be at Mumuarki and they participated in 8 great wars, one of these was in The Great Invasion where they during Mazeuris Siege aided the T’Aurs there. They favour large weapons, and enjoy plunging into foes like a divine hammer smashing through enemy ranks.
According to Kanziganthir there is a LEGIO I, but we have never met any of them. They are seemingly some sort of honour guard. LEGIO VI was totally destroyed in the Vular War and the few that survived the fighting at Ljostari, died defending the ships crew on the shore of Midgard, as they fled inland with a secret cargo. So to honour those, no new recruits has ever been taken – as far as we know.
Skjald Yell'a'Beard
Special
Those with multicoloured or large ‘colour gap’ weapons are elite or upper class.
Skjald Sigurd
Last Updated on 2023-08-10 by IoM-Christian