“Close to The Rim and its cold winter and Monster touches, and the previous sweeps of Naldar pirates, life was be hard and grim. With The Realm lifes became ligtht, but The Great Invasion turned everything back to The Rim grinning at people…”

Skjald Yell'a'Beard



Originally the area known as Agion where a lot of warring tribes fighting off winter, famine, monsters, robbers, pirates and invaders several times a year. Making the tribes suspicious of others and trade did not occur over long distances,. Caravans simply was too dangeroud to form, and parttake in. This way of life ensured that weak people did not last long, and as minds and hearts hardened so did the weapons, walls and tounges. One had but what one did, thus did upholding own, family and tribe honour a important part of life.

When The Crossing took place they where approached by the  Wanderers and many small skirmishes and wars erupted. But in time they began to coexist in peace, mostly because the Wanderers sided with individual tribes in the internal conflict they dragged along -seemingly from down South The Rim.  Securing a foothold at Dalip, the Wanderers spread to Fjella -before it split in halves. The random enforcing of some tribes, and the collections of thibes opposing the ‘traitors’ and WAnderers, made Agion into several strong fractions unable to break the stalemate.

A great battle between forces at Knocks Ridge formed a border stretching across the Isle from Folkes Bay to Pelerians Bay and the rough hilled lowlands once again split at Schnoors Ridge Southwards, cutting Marinet Mirror in half between two strong chieftains.

Another landsplitting battle where at Mopraars Marshlands, where a great force of tribes backed by Jomzaar was ahnilated by a native force of other Common, OgrylArchaic and Drakk Alfar who where fed up with the brutality and expanding. Valgimeer, a strong willed and genious commander managed to secure all lands Northof that and all the way up to Gilpoms Mirror, thus creating whats now known as Valley of Volgimeer.

And throughout Agon, many other chiftains, warlords, kings, and what else they called themselves. Held on to areas  for so long or so heroically that they now live eternally in local lore.

Skjald Vinotis


Around 575 SA some tribes began to distinguish themselves from the others and people began calling the tribes for Hordes as they swallowed up neighbours with ease. Amongst these Hordes further classification took place ove rthe next two centuries and around 800, some slided into the status as ‘lesser’ Hordes while a few rose to become ‘Major’ Hordes. These as such had great influence onto the evolution and merging of the various tribes into Agion.

When The Realm was born and the High King offered shared peace and further protection from those who preferred to steal and plunder. The various rulers of Agion elected their own King of Agion and swore allegience tho him. That King then swore allegiance to The High King, began construction of a new Capitol at the South-West shore of Gilpoms Mirrors and they became integral and equal partof the Realm.

Skjald Sigurd



With the loss of their own elected King, the collapse of The Realm and even the downfall of the Major Hordes. They have been thrown back into the chaos at the dawn of time, now even spiced up by the pockets of Invaders and traitors still hiding and roaming. They do though hope, that aid and peach once again will come from Midgard

Skjald Sejrik



Besides the Great River mentioned at Dalip descripion, theres the following places worth mentioning.

Olgarr Highlands
Ninandal Heights
Bamdris Kettle
Mopraars Marshlands
Bamdris Kettle
Kramtulian Sweeps
Knocks Ridge
Pelerians Bay
Tors Top
Schnoors Ridge
Kirkby Bay
Coltaurian Streak
Klisviky Straits
Folkes Bay
Marinet Mirror
Lilball Berg
Pinds Peninsula


The people from Agion are rash and quick to the blade. The land is known for its dangerous wildlife and precious metals.

Skjald Ulrich

Last Updated on 2022-04-12 by IoM-Christian