West Fjella

Legend

Parted from East Fjella millenniums ago, when gods are said to have had a mighty battle for power.”

“The disappeared lands were sucked down when Mt. Vula erupted.

~Skjald Sigurd

 

Description

A little colder at south… than its eastern twin… both comfortable at northern parts…

At rare times… when winters hard… the rim is reachable… by foot, mount, or sled…

“At times its possible to meet Ye’Til… wandering with blistered soles.”

~Skjald Kazumix

 

History

Dark Ages

Since the Dark Ages Archaic tribes have lived alongside other Races at what became West Fjella.

First Age

As time unfolded, lives of both Archaic and the rest was under the banner of several Empires, generally human, who all crumbled. Yet the n-erectus and archaic ‘Fjella Tribes’ persisted, some of them due to a vampire or two residing with them. These settlements, protected against godly influence kept their Void divine bonds and many archaic and n-erectus became strong at West Fjella – even amongst their own standards.

Second Age

Due to their strength, many of those supporting the vampires stood strong after the 1st Cataclysm. The only great loss was the sinking of Greater Fjellas middle lands, some said it was the gods who poured energy into this great disaster, just to punish vampire supporters. But I guess that if that was the case the gods in question had quite interesting meetings with vampires later on. Because they became quite upset. As did ofher divines and n-erectus, as the cataclysm disrupted the worlds astravel grid.

During the second age many astravel sites was restored and new ones erected across the isles. Some of the disrupted and malfunctioning ones was not disassembled but merely covered or sealed off. And time passed, as it does in accordance with the inner astral seas flow, without anything interrupting the slow ageing of things.

Third Age

Then a sail was seen, and another, and then many more until the entire horizon was sealed off by blazing coat of arms, legends say. Heralding a new age, the armada bringing frost and cold from south of the rim, ploughed into the shores of West Fjella with such force that castles and kingdoms crumbled, legend also says.

The Wanderers, as the indigenous called these newcomers, did not impact like an earthquake, although it was more of a cultural tsunami. As their arrival did result in skirmishes, sieges, and wars toppling old powers. But they also gave birth to the mixed couples, and thus eventually the Mermerant. A new power that grew in the shadow of the conflict between wanderers, and the indigenous and n-erectus tribes.

Fourth Age

Several milennia passed and West Fjella suffered great losses once more, or should one be so bold as to say, gained losses once more. Because the tainted waters of the Deep Blue Tsunami, brought back long gone nobility, heroes, victims, and criminals. The Arisen became a terrible surge that inflicted on many a settlement, uprooting the balance of things.

Many had to take things into their own hands, both to restore order and peace, and to gain power. So two forces grew in parallel, the selfmade liches and the hordes. Both became great powers, both  was attempted to be limited in success, but the powers of old failed. It was not until vampires gained a taste for liches, that one was reduced and the other continued to evolve.

Thus did the hordes of west fjella grow very strong, a few so much that they was above any bordered kingdom, and even stood, if not above, the equally the high king in power. Their might eventually one of the key elements in defeating and repelling the Invaders. Giving us all an oppertunity for a new beginning.

“We fear though, that the contender gods are already at play.”

~Skjald Ulrich

 

Cartography

 

Organisation

Having parted with The Realm, it’s with clawing and brutal might that the current great Kingdoms rule over the hundreds of Hordes, tribes, hermits, and organisations there. But they manage to do it by honouring aid, punishing rebellion, and distributing confiscated enemy property and treasure among their populations. But borders and control are in a fragile state, and many areas are de facto ruled by locals. So be very careful with displaying homage and colours if you’re not travelling in numbers or might.

“Or by all means, show your alligance, if you fancy some training.”

~Skjald El Mary

 

Special

This Isle is where one is most likely to encounter Archaic people, and if so, remain calm and just be a friendly yourself.

“Most stories about Archaic are wrong, most but not all, so don’t be a fool.”

~Skjald Sejrik

 

Last Updated on 2026-03-22 by IoM-Christian