BORN: 14/1 1170 FA in Fridor

RACE: Moss'Ari

REALM: Channelling


HEIGHT: 200 cm





1170 Born

1186 Met Wilson

1189 Began cleaning the coast

1192 Started worldwide hunt

1192 Met Woodmaster

1196 Returned home

1196 Entered The Astral

1214 Met Sessy

1216 Came from The Astral

1220 Came to Remas

1226 Met Brucester and Lionel

1227 Founded The Solid Line

1233 Solid Line at The Rim

1233 Went to Academy of Ri

1235 Went to Allumnata Towers

1235 Met Nahita

1239 Went to Linvat Library

1240 Met Deepminded

1243 Met Zizu

1243 Met Black Oak

1243 Met Kanziganthir

1243 Met his children

1244 Left Ye Olde Zephyrs

1247 Fought with Black Oak

1250 The Realm founded

1277 Invasion came

1182 Cleansing Crusade


“The only mortal to have lived for decades at the Astral.

Skjald Sigurd



Fourth Age

Born in the town of Ranzamill at the central part of Thrazki Highlands in Fridor as the 5th child but first son, of a Carpenter and his Brewmistress wife. The town luckily laid so far inland and remotly up rough hills that the often occurring raids, by various Naldar 'Zan House, didn’t inflict on their lives directly. But it was not rare to see refugees from raids come to their town or pass by.

So his child-play quickly turned into a boys thing, with activities centred around athletic games, wrestling, and archery, as well as intense studies in his mother’s trade. Studies often led him to wander the wilderness in search of the ingredients needed. As his understanding of flora and fauna grew, so did his Tracking abilities. Thus, when the boy came of age and had grown into a young man, he was already a renowned Shaman.

Skjald Sejrik


In 1186, while tracking some unknown creatures through a previously untrod path, he came to a small clearing littered with ancient pillars and tiles. There, amidst the carved stones, a bloated pig-headed half-human was talking with a frog-head and legged half-human. To his surprise, as he was an exceptionally skilled tracker, making only a copy of nature’s sounds, the frog man turned his head. Blinking once or twice in his direction, its tongue shot out and caught its heavy halberd as it leaped towards him.

As it came leaping, he grabbed one of the small leather pouches in his necklace, gulping its contents, and with the other hand he loosened his schimitar, and preparing for the effect to manifest. To his surprise, it made another big leap as it was right in front of him. Its surprised scream, from his scimitar deep groyne slice, was deafening and almost muffled the surprised curse being gritted by someone behind him. Someone who, unnoticed, had managed to follow him was the target of the now lethally wounded half- human frog.

Landing, its legs gave in, and it slumped onto the ground in a pool of guts, blood, and moans. Its last agonised hiss and bewildered evil stare were ended when Wilson cut its head off with his two-handed sword. Looking up from the dead, he turned his head and said, “Anurai yer done, now for that Pigryn…”.

But Atallanti was already in melee with it, so Wilson rushed out into the clearing. Where the young half Moss'Ari half Rimzir now stood atop a dying foe. Both its arms were cut off, and Atallantis schimitars were still embedded in its bloated chest. Wilson dryly said, “So, the scent was correct; you’re Rimzir and something else. But what did the hairy boar hint at? What did you gulp there, lad? It sure did speed you up!”.

Wilson told me he prepared for the Berserker to attack him, but using his Fylgia he managed to avoid a schooling of Atallanti… Oh, that Wilson, as it was most likely Atallanti who controlled his Berserk. Darn me, my mouth dries out, I need more ale.

Skjald Yell'a'Beard


I’ve been told that Wilson stayed in Ranzamill for 2 years, talking about Fylgia with Atallantis Moss’Ari father M'rizakiri. but also training Atallanti in his Fylgia abilities. After all, Wilson had been using his for some 50 years. He also taught the lad quite some melee tricks, and it was due this training that Atallanti had his scimitar forged into sort of a halberd.

In the spring of 1189, they both travelled to the coast, where they did go from town to town for 3 years. Trying to be where Naldar raiders landed. It is recorded that they had 67 encounters with unlucky raiders, resulting in them slaying more than 350 foes. Wilson claims he did most; Atallanti merely shrugs when asked.

In those few years, the pair managed to develop into a unique fighting team. But as the Naldar raids occurred not only in Fridor, but also in Flaum, Fril, and even farther away. Across hundreds of kilometres of shore, there was a countless number of foes. They became tired of the effort and told the Fridor court officials that they needed to strengthen their military. Then they left for the wilderness and lived The Hunt.

Skjald Valgrif


The summer of 1192 was our first recorded Monster slaying by Atallanti and Wilson. A young lad had survived an attack by a Wickeryadi gone mad and killed their entire nature-worshipping cult of Altwalders. When word of its rampage reached their ears, they travelled swiftly to the location, barely managing to track it from the site of crime, and faced not a Wickeryadi but a strong limb’ed, thick-barked monster at the worst possible place—it’s Earth Node lair.

To this day, the now-branched and lifeless hull stands at the very centre of its former lair, slowly rotting due to the effects of the earthnode. But for sure, Atallanti and Wilson carve deep into its now-peeled skin, as any visitor can see.

Skjald El Mary


Atallanti told me they continued the Hunt up until the autumn of 1196, when he split and travelled home as he received news about his parents becoming sick from some unknown disease. Returning home, he experienced poisoning but managed to save them through intense herbal brewing and spiritual work. But in the winter, they had a sudden fallback, and both died within the same day. Certain it was assassination due to poisoning once again, he searched the surrounding area and found tracks not seen for 10 years; he knew it was an Anurai.

Remembering its agility and anatomy, but also what he figured was its weak spot. He followed the tracks, and early the next morning, he was once again at that ancient Astral Site/Gate where he first met one. The Anurai stood at a tile, gesticulating in front of a now brightly shimmering pillar, its halberd nearby leaning up another pillar. He gulped two different potions, called upon his Fylgia, and charged the cloth-clad assassin.

Its head spun, body jumped, and tongue lashed to grab the halberd, but was instead entangled by Atallanti’s Boala, smeared with the nerve-numbing poison Arrmatzuh. Despite the leap without its halberd, Atallanti did not underestimate its fatality, and tongue hanging limb half down the chest, it instead drew forth two stiletto-like daggers. Then it came jumping down upon him, accompanied by two clouds of coloured dust from its sleeves aimed at his head. It was certain death for most.

But Atallanti threw his halberd upward, making the foe focus on it with one eye. Then he surged forward, and in a sliding jump aimed at a punch, the Anurai pulled up its groyne, bending slightly forward, readying for two shoulder or neck stabs. When it felt an agonising yank in its tongue, with brutal force, its head was pulled down between its legs, and it landed flat on its back. Accompanied by a large thud from Atallantis halberd planting itself in its chest. Staring in disbelief, it dyingly whispered in Realmish, “You’re all  doomed.” But, at that time, he thought it was a mere dying losers sour speech. I must say that it was quite a clever move, numbing its tongue and using it like that. Indeed, we are all grateful that he passed on this valuable information.

Skjald Ulrich


The tempting shimmer… like starry glimmer…

Whispered his name… promise of fame…

Atallanti is not afraid… of monsters or raids…

Knew not what was in store… stepped through the door…

One thousand one hundred ninety-six… he trod into the mix…

To emerge again… for foe and friend… a son of himself.

Skjald Kazumix


In 1196 Fourth Age, Atallanti stepped into the Astral and was immediately lost, so he wandered there for a long time. Slowly, he figured that he had passed things he’d seen before, but not due to his wandering in circles. It was the astral, which swirled in a pattern, and the more he thought of it, the more it seemed to fit. Through time, he also encountered odd creatures, seemingly sniffing him out or noticing his Aura Colour. Some he managed to escape due to his growing knowledge of the swirl; others he had to kill.

Over time, he also made some interesting observations regarding how the leaks into our world worked. It seemed leaks manifested themselves into Magic Shards, that could be used as anyone saw fit, as they had no Truename. These sites he could distinguish when they floated by, due to their shapes and aura colours of the central and outer pillars.

He also became able to tell Gods apart from other Races due to their auras. How he survived for that long at the Astral, we don’t know, but he stayed there for 20 years without dissolving.

Skjald Ulrich


How he managed to live for 20 years at the Astral is beyond me. As far as I know, we begin to dissolve there at once, as energy there has no form and is only held to its somewhat travel-able state due to its many travellers willing it so, and seemingly also by certain Gods urging the use of the Astral. But I do not doubt that he has indeed been there. Maybe more than any other mortal, which I think shows in his somewhat odd behaviour and bizarre ability to fight, immediately turning damage done into Buffs or De-Buffs of both healing and damaging sorts.

He stated that at the beginning, he had no clue what was going on or where he was. But, due to time, it was as if the Astral was but a maelstrom, which at certain intervals made him pass faded shimmering landmarks he thought were similar to sites he had seen. It was almost as if it were spinning atop our world or inside it. And as the years passed, despite the slight pulsing of growth and contraction, he became more and more used to the cycles of passage. He even became able to tell when astral site/gates passed by and if it was gods or mortals that entered or left the astral due to their aura colour.

He used this knowledge to approach the Greater Ones, who, surprised by his presence there and his skills, seemingly aided him with supplies and information. And, as he has told us, to surprise Anurai, Pigryn, and other Invaders and monsters. Which also, after their deaths, aided him with supplies as well.

The only one that was able to somehow break the rhythm and confuse it all was a goddess he fell in love with. Oddly enough, it was as if she had access to the Astral from some astral site/gate that was very rarely used by others. Yet he was uncertain of her power as her aura colour seemed mortal. As she intrigued him and he was quite skilled manoeuvring there, they of course met often, and as he told me, they became lovers. After what he believed were a few of our years, her attitude suddenly changed, and she disappeared. Quite certain he made her pregnant; why else that strange change? He searched the entire Astral for a while. Then he left to find her in our World.

He told me he thought as hard as he could of her, then stepped out onto the soil of Gaslug at Midgard. And as soon as he entered a town, he found out it was the year 1216. Insane as time had passed, as he had but felt it like a few months. but of his goddess, he found nothing.

Skjald Sigurd


In 1220, he ended his searching when he passed by the former Altwalders town up in Remas. Meeting with the boy again, now 39 years old and known as Woodmaster, was quite a meeting, and finally the lad heard the real story about how his family’s bane ended its existence. They came along really, really fine, and Atallanti stayed there until 1226, teaching the youngster quite some melee tricks and several Natures Ways Spells and a lot about tracking, herbs, potion making, and much more.

In the spring of 1226, Woodmaster wanted to travel to Midgard to experience the vast steppes and woods and meet the legendary Kanziganthir, who was said to be as old as the eldest of Wickeryadi. And at a short rest in Berdegaard, the capital of Bebram, they shared a table meal, ale, and casual chatter with Brucester. Who had just lost his job as bodyguard of the Warden of Bebram and was looking for something new to do, no hurries though.

As if hearing his words, a stranger excused himself and sat at their table. Then he said he heard of Brucester’s reputation as “untouchable when delivering packets‘, and offered him five Gold Darins to deliver a package to Lionel. Gold Darin’s, seemingly a coin more rare than of actual value to the well-pocketed Brucester, said he was interested…

When Atallanti, as Woodmaster later told me, interrupted, “Untouchable, you say…“, with a slight grin, none could misunderstand, Brucester calmly asked if he wanted to test that. They went outside. “To the dust, or the drop?” asked Atallanti. “Whatever, yer’skinny scarecrow‘” replied the flexing mountain. What followed was quite surprising to both, as Atallanti had no problem with whatever and both touched and landed blows at the extremely agile man-mountain. But, even though he kept increasing the force of his ‘touches’, there was neither a drop of blood nor a topple to dust. And the few times Brucester managed to do likewise, the smacks also sounded like whiplashes or hammers on anvils.

After 10-15 minutes of really tough Holmgang Brucester stood still, spread his arms, and told Atallanti to do one final touch. The force is said would have knocked the upper body right off anyone’s legs. Atallanti looked at the mountain of muscle standing with a grin in front of him and said, “I must say, touchable, yet untouchable after all. I think only weapons would scratch that earthly hide of  yours.” “Maybe, but let’s finish our meal,” grinned Brucester.

The stranger’s job was accepted, and Atallanti wanted to go along. Both to meet this Lionel and also to get to know Brucester better, as he had never before seen anyone be able to Shield like that.

Skjald Sejrik


They both stayed with Lionel for the rest of the year 1226, quite taken aback by the wealth and luxury of Island of Piecao. But also due to the amount of Kinoblin at the docks and everywhere but his great mansion. Lionel later told me Atallanti expressed concerns regarding these foreigners, as he had seen them with Anurai, Pigryn, some gargantuan elephant-like furred half-human big’uns, and some quite tall dark-blueish-skinned females in the Astral. As he knew the first two to be quite nasty specimens, he expected the rest to be likewise, but Lionel scoffed at it.

In spring 1227, they left with a package, and after delivering it, they spent the next 6 years with a few investors and associates, building up a delivery company called The Solid Line. They started it by buying a house in Port Khaldu in Scia, and beside the door were two signs with their two guild oaths: 1: We deliver packets, at all Isles. and 2: If Solid Line is attacked, wrath finds you. Those signs became standard in every house they bought.

Their guild spread like fire on the steppes, and within six years they covered every island throughout The Realm, with a guild house in every urban location above 500 residents. So vast was their number of members that it is said to have been the single largest corps of battle skilled under the same banner. After a few initial hiccups and some severely punished fools, none touched or robbed their transports.

In 1233, they even opened a house at the Lofgren Peninsula, and with that, they both resigned from a task they had completed. Atallanti travelled north to Findon as he wanted to visit Academy of Ri in Skelop to see if he could find any info about his ‘Goddess’ in their library. He spent 2 years there, then went to Allumnata Towers where he met Wilson again and also the Moss’Ari searching Nahita, to which he did not reveal he was Moss’Ari. Maybe she didn’t ask, or the topic wasn’t brought up, or he had a reason not to. But after 4 years, he left to see what could be found in the Linvat Library in the Tusla. Then he went back north up to Fogwald, and in 1240 he stood at the shore of Lake Mirror staring out through the mists, scouting for Halkistal.

A few hours later, Atallanti stood at the door of The Well of Wisdom managed by Deepminded. With a polite knock, the tall man entered and was welcomed with a plate of her stew and a mug of ale. “Have a seat and refresh yourself first, ‘Ata’. Then we can talk.“. He studied there for 3 years and met a rather large number of famous and skilled people. It was there that he heard about The Eight Mirrors made of crystallised and polished Iridium. One such was owned by Zizu. That, he thought, had to be the Astral Site/Gates his Goddess had been using.

So, he left for Tornix the next day, and as Deepminded told me, if he had said so, then he had been welcome to use my Doors of Colour to get there.

Skjald Vinotis


At Ashenhall, he became certain one such were indeed the portal that had been used. But he was quite surprised when he told Zizu about the likely time of it happening and the reply he got. The next day, after much brooding, he used a mirror and went to see Kanziganthir at Ye Olde Zephyrs.

Arriving there in 1243, he met Kanziganthir, Black Oak, and several other notable persons, Woodmaster being one of them. All scheming up some grand plan, and learning who he was, they offered him in on the plot and deal. But he was only listening partially and kept glancing at a young man of the king’s hird, around 28 years old or so. There was something about that man’s bearing, his looks, and his Aura Colour that startled Atallanti. Could it really be? Then he noticed Kanziganthir studying him closely, then looked at the youngster and back at him. And with a very gentle and cautious smile, he nodded while passing his finger up to his forehead, making a brief stop before his lips, then up. None but Atallanti seemingly noticed it.

That night, Kanziganthir told him that in 1216, a young woman named Sessy had come to him. Telling her she had fallen in love with one of the gods at the Astral and that she was now pregnant, she thus sought advice from whom she knew to be the eldest and one of the wisest Human alive.

Despite his reassurance and her disbelief, he claimed that the Aura Colours building inside her was as single-coloured as those of Mortals. Atallanti broke him off: “Aura’s, you say…“.

Then he was told that Sessy had indeed given birth to two children that year. A boy and a girl, but oddly enough, their aura colours were oddly tainted. This was a situation never before heard of, so the children indeed had to have been sired at the Astral. And now, meeting Atllanti, who was Rimzir, and some… “Moss'Ari!” Atallanti interrupted. “No, something else, never seen before,” Kanziganthir replied.

As far as I know, Kanziganthir persuaded Atallanti to let his twins, an exceptional pair of Shaman Berserkers stay in the belief their father was one of the astral gods, at least until more is found out about Atallantis odd Aura. Atallanti stayed there for 2 years, training with their finest, then he left.

Skjald Ulrich


A couple of years later, he was seen standing aside his twins, aiding Black Oak, and 1st Alliance establishing The Realm, a vital force in finally shutting down raids from Naldar. Since the coronation of the High King, Atallanti has disappeared from the public scene again and is only rarely reported seen at a library, entering or leaving a ship or portal. It was not until the Battle of Weeping Plains he again was seen participating in public.

A task he thought has continued to this day as part of the Cleansing Crusade and a continued search for something he won’t reveal. But I assume it’s the answer to his odd Aura.

Skjald Sejrik



He knows 7 Magic Realms, and can live at the Astral.

Skjald Sigurd


Last Updated on 2024-05-12 by IoM-Christian