Realmar
Appearance:
Build:
From slim to fat and muscular to stocky.
Height: (cm)
Females: 170-180
Males: 185-195
Weight: (kg)
Females: 55-75
Males: 65-95
Lifespan: (yr)
Females: 165-170
Males: 155-160
Skin:
Pale to red to golden.
Hair:
Mostly brown or black but any other colour or tint has been seen.
Eyes:
Any.
Language:
- REALMISH
- NIMZAXIAN
- WESTRIL
- ILEISH
- OL-DARIN
- HIGH-ARLINIAN
- VULARIAN
- OST-ARLIAN
- THA-ARLIAN
- SOUTH-DARIN
- RIM-DARIN
- EAST-DARIN
- WEST-DARIN
- UPPER-DARIN
- MAARKISH
- FINDONIAN
- EAST-FJELLAS
- WEST-FJELLAS
- EAST-DALISH
- WEST-DALISH
- LOW-NALDAN
- HIGH-NALDAN
- NORTH-UTAR
- SOUTH-UTAR
- NORTH-SKOGISH
- EAST-SKOGISH
- UPPER-SKOGISH
- SOUTH-SKOGISH
- WEST-SKOGISH
- CENTRAL-SKOGISH
Culture:
- ARCTIC
- COASTAL
- DESERT
- GRASSLAND
- HIGHLANDER
- JUNGLE
- MARINER
- NOBILITY
- NOMAD
- SUBTERRANEAN
- SWAMP
- URBAN
- WALDER
Legend
“Out of the mists of time, from the cradle of several tribes of Human origin, Some families became not Hordes but Noblesmen of legend.”.
History
As they have ancestors from both Wanderers and Indigenious races, They have through times called themselves what they felt for. But in the last century, Scholars with an urge to label everything has, especially since the formation of The Realm, named them Realmar.
Their mixed heritage resulted in less focus on the quarrels between Vular and Jomzaar, and more on cultivating the lands, growing in numbers, and strengthening their families houses. Almost as the N'Aldaan, but with slightly less top-down control and far less disrespect of the Traders. Instead, it was Farmers being the low social class.
Their ‘Royal Houses’ grew to such might that they built great castles, towns, and cities. With large courts, administrations, and a huge nobility class of princes, counts, barons, and so on. Each with their own family pride to look out for and thus wear distinctive coats of arms. Making them look splendid and colourful, setting off skirmishes, battles, and war campaigns.
Skjald Sejrik
Their houses are now spread across the realm due to their skills in trade, craftsmanship, combat, magic, and shared politics. Because one thing easily unites the Realmar, and that is a threat to one of its members or a chance to expand. So, they even linger above the Grimsborg perimeter, which normally keeps Wanderers below it. Their settlements up there are, though, more sparse and generally smaller than in the South.
Ages have passed since their Wanderes heritage, so their characteristics have diminished; however, they still form an important contingent amongst the Mannish races. Especially as they hold countless tournaments every year. At the cost of something bold but foolish, but seemingly a price worth paying.
Skjald El Mary
Cartography
They are spread throughout the following Isles. and countries
Midgard: Bebram, Etain, Falbur, Fridor, Fril, Gaslug, Keshon, Kustu, Ladris, Scia, Shoak, Spiy, Thayri, Trov, Udring, Zilbur
Naldar: Jabos, Karoly, Lioni, Seviels
Dalip: Agion, Amrad, Bowei, Golny
West Fjella: Apal, Claun, Oglan
East Fjella: Grebi, Tornix, Usai
Findon: Andalus, Skelop, Ugren
Mealis: Burfal, Osmes, Pearlin
Skjald Ulrich
Organisation
Mostly they lived in large castles or villages, but also in large cities or as individuals living isolated, mostly studying. They are all sworn upwards in fealty, ending with a king or queen of their house. They do, however, not share a common emperor or king of kings and have only once in their history had one such. As they in 1254 SA swore an oath to Black Oak the High King of The Realm. An oath hard won and kept, but honoured loyally in The Great Invasion, despite the 3rd High Kings eath. But also abandoned with relief as the Cleansing Crusade ended.
Skjald Vinotis
The most famous of all Realmars are Den Godan, whose family chose the way of Hordes as it suited them best.
Skjald Yell'a'Beard
Special
They are loyal to their oaths, no matter what.
Skjald Valgrif
Last Updated on 2024-02-10 by IoM-Christian