Amras

AMRAS ARWEISS
RACE: Jomzaar
REALM: Mentalism
AURA: Cyan
HEIGHT: 193 cm
TITLE(S)
- Warden of Etain
TIMELINE
1184 Born
1232 Met War'lust
1233 Joined Ye Olde Zephyrs
1250 Aided founding The Realm
1251 Made Royal Fleet Commander
1277 Faced The Great Invasion
1181 Joined Cleansing Crusade
Legend
“Such a calm wind, gentle as a lover’s touch. But when released, he becomes a tornado of fury.”
“So much strength within.”
Description
Knowing his own inner strength and capabilities, Amras bears himself with an attitude that radiates power, and his mere presence commands attention. Most often, though, he is the silent force, merely observing before speaking or taking action. This may be the very reason why crowds and leaders adapt to his presence.
When younger he was clean-shaven, which gave the impression of a readiness for action, especially as it was combined with his always-leaning-slightly-forward posture. But during his time in the realm, he grew a full beard. This new ‘collar’ added a sense of inner strength to his appearance.’
A severe leg wound, gained in a duel with a leader of the Torch, makes him use a cane. However, this cane should not be mistaken for a mere tool for the crippled; he has recovered well and received training in staff and cane fighting from Ed Huginn and The Pilgrim, making him a deadly fighter.
“I would have loved seeing Amras poking his cane right through the egg at that Aquerian’s belly.”
~Skjald Vinotis
History
Fourth AgeAmras was born at the rim of the dense forest separating Etain and Yugahama, where the Wyrmtoungue inlet is flushed rivers from the three lakes. Amras grew up amidst the fascinating intermingling caravans from Ikarato and distant countries across the gargantuan fjord, such as Fril and Fridor.
The constant influx of travellers brought with them a multitude of tales, strange creatures, and intriguing artefacts. Amras was, from an early age, captivated by these stories and curiosities, stoking a fiery desire to learn more about the world around him.
“Wide child’s eyes slowly became focused on a great future.”
~Skjald El Mary
Eager and unafraid to ask questions, he became a keen observer, listening intently to the passing strangers as they chatted carelessly about their homelands and experiences. This exposure allowed him to pick up numerous languages and dialects, giving him invaluable insight into the Isles and fostering a deep appreciation for their diversity and cultures.
As he grew into adulthood, Amras’s knowledge and linguistic prowess set him apart. Combined with formidable combat skills, he became an invaluable asset to his people. Ready to face any challenge that came their way, his thirst for adventure and understanding of the world led him to seek even greater experiences.
“Both sword and greataxe lay steady in his hands, as does his cane.”
~Skjald Yell'a'Beard
As he kept hearing tales of a legendary horde, Ye Olde Zephyrs, and their exceptional warriors and their kings‘ visions, he embarked on a journey to Zapri to join them, and fate seldom lets energies pass unnoticed.
Along the path to Zapri, he had an unexpected encounter in Gustuje as he crossed paths with none other than the legendary warrior War'lust, a renowned figure known for his prowess in battle and his quest for formidable opponents. At that time, Warlust was travelling in the opposite direction, venturing toward the dense forests of Gaslug in pursuit of new challenges.
The meeting between Amras and War’lust was brief yet impactful. The two warriors exchanged stories and knowledge, finding mutual respect for each other’s skills and determination. War’lust saw the potential and fire within young Amras, recognising a kindred spirit in the pursuit of greatness.
With a firm nod and a shared understanding of their separate paths, the two warriors parted ways, each destined for their own extraordinary adventures. Amras continued his journey to Zapri, where he would make a lasting impression and forge a path of greatness as a mentalist and warrior. Meanwhile, War’lust ventured deeper into uncharted territories, seeking new challenges to test his mettle and further hone his fylgia skills.
“It’s said that they shared campfires, faced each other, and had common enemies.”
~Skjald Sigurd
Upon arriving at the imposing gates of Ye Olde Zephyrs, Amras wasted no time. He was there to pledge his sword and learn from the Horde’s legendary warriors. With a firm knock on the stronghold gate, he issued a challenge to their mightiest warriors, seeking to prove his mettle and earn a place among them. Swiftly passing their initial tests, Amras demonstrated his exceptional skill and prowess, catching the attention of the Horde’s elders and their king, Black Oak.
However, as Amras found the initial tests to be surprisingly easy, he believed the Horde needed to set a higher standard for those aspiring to join their ranks. He approached the elders and the king, convincing them to raise the bar and create more challenging trials to truly assess the worthiness of potential members.
Thus, he became known as the ‘father’ of the Outlands Test, a gruelling series of trials designed to push aspiring warriors to their limits. To commemorate his role in strengthening the Horde, Amras also sponsored the construction of a renowned tavern just outside Ye Olde Zephyrs. This establishment, The Burrito Hall, was at times run by the legendary Yell'a'Beard, and it became a place where warriors could unwind and forge camaraderie, further solidifying the bonds of the Horde and their friends.
“As Yell’a’beard was often away, it was most often Sjekac who ran it.”
~Skjald Valgrif
Upon the election of Black Oak as High King, Amras followed his liege to Grimsborg, the residence of the newly instated High King and the main court of all nobility in the realm.
As a personal guard to the High King, Amras served with outstanding glory, demonstrating his unwavering loyalty and dedication to his friend and ruler. However, the time spent at Grimsborg proved to be rather mundane for Amras, and his eyes told of a growing longing, despite his exceptional loyal performance.
During his stay at the court, the renowned warrior Gizmo of the Holy Star Order was appointed the ‘Commander of the Royal Guard’ by the power behind the High King, the Council of Colours. Simultaneously, Amras was titled ‘Commander of the Royal Fleet’, entrusted with overseeing the defence of the realm’s shores and naval forces. Some say that Amras was also tasked with keeping an eye on Gizmo’s troop movements.
Years passed, and when High King Black Oak resigned, Amras felt he had approached a crossroads in his life. Serving with distinction and honour at Grimsborg, his true loyalties lay with his friend rather than the grand court. So, as the opportunity arose, Amras asked for permission to step down from his position, yearning for a more meaningful path. His request was granted, but the gratitude and respect he had earned did not go unnoticed.
In recognition of his services and to ensure his continued loyalty, the High King and Council of Colours offered Amras the esteemed title of Warden of Etain, his birthland. It was an honour he could not refuse, and under his governance, Etain blossomed into a thriving land, safe for trade caravans and farmers.
As Warden of Etain, Amras continued to protect and nurture his homeland, remaining true to his roots and to the principles that had shaped him into the formidable warrior and wise mentalist he had become.
“He was much more the wise mentalist than the steady-hand warrior.”
~Skjald Sejrik
When The Great Invasion struck, fate found Amras at the Beast Master Fair in Grebi, where he was delivering a passionate speech about the dangers of ‘monster hunting‘ and the traumatic toll it could exact on hunters. Little did he know that his words would be aptly illustrated moments later.
The invasion force, gargantuan elephant-like humanoids known as Gaji-Kulat, accompanied by a horde of lesser creatures armed with deadly weapons, stormed out of the forest. The invaders unleashed berserk mammals and odd beasts, causing chaos as they clashed with the assembled heroes, lords, beast masters, and their loyal pets.
Amras, ever the formidable warrior, gave a resigned sigh as he swiftly shed his fine cloak, preparing to face the incoming onslaught. Drawing his legendary Kobold-forged sword, ‘The Tune’, he unleashed a thunderous yell, releasing the full force of his fury upon the invaders. With a single powerful swing, he severed the arm of one of the massive Gaji-Kulat leaders, sending a clear message of defiance.
The fallen leader’s massive gold arm ring, a symbol of their power and dominance, now adorns Amras’s brow like a crown. It stands as a testament to his prowess as a monster slayer, an emblem of the countless foes he had vanquished. So, in the midst of a chaotic battle, Amras demonstrated his unwavering determination and skill as he single-handedly confronted the invaders, dispatching them one by one.
Since that fateful encounter, Amras has become a true legendary figure, known far and wide for his monster-killing exploits. He roams the land, seeking the most formidable and dangerous creatures, facing them fearlessly, and ensuring the safety of the realm and its people.
Amras, driven by an unyielding desire to protect the innocent and defend the lands he loves, continues his noble quest to this day, the Cleansing Crusade long gone. The number of monsters he has slain remains a mystery, known only to him, as he remains ever vigilant, ready to confront any threat that dares to challenge the realm. Apropos challenges, I feel starved, so shall we…?
“Not that he needs it, but if met, offer him a mug and a meal. And you will be wisely rewarded.”
~Skjald Yell’a’Beard
Special
Amras possesses the unique ability… to release and calm Fylgia at will… even when infuriated.
“Maybe that’s why… that Gaji-Kulat attacked him first.”
~Skjald Kazumix
Last Updated on 2026-03-28 by IoM-Christian
