“Land of mighty Seers and brave youngsters.”

Skjald Sigurd



Dark Ages

In the timeless age before our World, many things shaped the Races of what became Quigly. Peaceful interaction, shared hunts and crops, valued trade, and occasional skirmishes erupt into brutal conflicts. The distant or isolated Settlements became cradles for forming the minds of their Tribes and Clans.

Most lived in harmony with nature and didn’t care for Cities or high-walled castles. Thus they had little interaction with Boriac, Gods, and the more sophisticated of the N-Erectus. But they had their share of Thursar, Wickeryadi, and the more rural, exotic N-Erectus. Thus, they have an incredible long history with Shamanism and as Animists.

Skjald Valgrif


First Age

Ever since the Suns rays broke through the darkness, the tribes that inhabited Hokul had been fighting enemies and wildlife predators for so long that their Presence was outstanding. These Indigenous did hunting a lot with knives, spears, and javelins. They are thus skilled Trackers, Hunters, Fighters, and Shamans.

Slowly though, the Utarik filled the vast forests, roughlands, and grasslands, and their lands became heavens of trade and culture. Only tainted by occasional N'Aldaan raids, and Pigryn and Anurai invasions. Its fair to mention that their peace also had a blow when Drakk- and Ljost Alfar Vampires came about.

Skjald Sejrik


Second Age

The 1st Cataclysm exterminated hundreds of tribes of all races and consumed countless settlements. Western island areas sank, and large mountains rose, dividing former countries. More than half of Utari sank into the sea. As time passed, these areas and sites became legends and myths and are worth a visit if one is into treasures.

Skjald El Mary


Third Age

The strangers who came across The Rim to the southern Isle of Ljostari became known as Wanderers. Heralding the new age, they soon came to Utariks shores, claiming land for settlements, soon to expand inlands, and creating Hamlets, Villages, Towns, Cities and fortifications. As they spread, Utarik tribes began to react to the pressure; a veritable war of extreme brutality forced most of the Rimzir and Jomzaar away. Only the Vular kept a few of their fortifications and strongholds and fought back without mercy. Later, it was as if the frustration over the defeat at Mt. Vula triggered a bloodfrenzy to fit the Deep Blue Tsunami. Soon, though, their frenzied blades would be hacking their own ancestors down south.

Skjald Vinotis


Fourth Age

The Arisen did not rise nor pester the populations of Quigly at first, but as some power-hungry mortals took the rituals to become Liches. Arisen have gained a foothold under their masters commands, and some Utarik Liches still exist inside their secluded domains. At times they and their minions surge forth, but it’s a dare occasion, as by doing so they also expose themselves to vampire attacks. But the urge to meddle with things in a time of strife under the sun was hard to resist. As many kings grapped for crowns, and the defeated lost both crowns and heads. It was a tumultuous time, sparking the idea of the realm and a high king.

Thus came the 1st Alliance to be, opposed by The Torch pressure built, until a brief war ended all strife and saw many a ursurper hung or beheaded. But it brought peace until the forces of The Great Invasion swarmed us all and destroyed more than ever before. Luckily, after the Battle of Weeping Plains and the Cleansing Crusade, we now have peace once more.

Skjald Ulrich


Fifth Age

After the reinstated high king Black Oak resigned again, we are now wandering into The Scorched Dawn with adapting minds.

Skjald Yell'a'Beard





Its always been… every tribe for themselves. They don’t even share… a council that cares…

Skjald Kazumix



Their Tin, Gold, and Cobalt mines are stuffed with ores.

Skjald Sejrik

Last Updated on 2024-04-02 by IoM-Christian