Trikzy Kizvik

KANUTYKZIR ‘TRIKZY’ KIZVIK

BORN: 17/8 1145 in FA Seviels

RACE: Mermerant

REALM: Channelling

AURA: Red

HEIGHT: 186 cm

 

 

TITLE(S)

Legend

“The bloodborne ‘trickster’, a mantle gained when people saw the red gods enhance their servant.”

“After craving his fate to awaken for a century, it finally came, as Ed Huginn had said, on its own.”

~Skjald Sejrik

 

Description

Trikzy is a striking figure of the Mermerant kin; his mixed heritage makes him carry the physical hallmark of a “slightly tainted Confluents“. He possesses a powerful, lean, and highly athletic build shaped by decades of brawling, acrobatic arena fighting, and relentless monster hunting. His preference for wandering entirely barefoot and bare-chested proudly displays a highly conditioned physique built for speed and fluid movement rather than a bulky, heavily armoured mass. Trikzy exudes an air of supreme, almost reckless confidence. His physical stats paint a portrait of a near-perfect physical specimen:

His outer appearance is that of an “uncaring strider” and a “wildling” who completely rejects the stuffy, high-society armour and garments of nobility. He is a rugged survivor of the road who is perfectly comfortable being soaked in the blood of monsters or the muck of a deep jungle pond. He has the bold, sharp-tongued attitude of a former pit fighter. He is quick to make sarcastic comments, but he is also fiercely devoted to protecting the weak and hunting down those who cause unnecessary suffering.

With staggering quickness and dexterity, he moves with a mesmerising, liquid-like agility. Whether executing a flawless acrobatic swing-kick off a tavern table or weaving his blade through a crowd of enemies, his movement is effortlessly elegant. Armed with an exceptional constitution, he possesses incredible physical stamina, allowing him to fight for long. Trikzy carries a potent presence and radiates a vivid red aura. When he speaks or charges into battle, his voice can carry an almost divine, booming resonance that commands the immediate attention of allies and enemies alike.

Following his fate awakening and his subsequent rise to nobility, his bare torso became adorned with intricate, glowing “Nature Runes”—mystical tattoos permanently etched into his skin by pattern tattooists and shamans.Trikzy’s physical presence is heavily defined by his blood-bonding with the red gods. In combat, he is a terrifying and awe-inspiring sight:

He literally can surge into battle, effortlessly jogging atop a surging wave of animated blood that carries him afloat. At his side, he wields “Bloodwhip”, a deadly sword specially enhanced by lord enchanters, which he brandishes with tsunami-like striking power.

“Preferring to wander with a bare body and feet, Trikzy easily goes as one of the blade weavers.”

~Skjald Vinotis

 

History

Fourth Age

In 1145, the local carpenter of the village of St. Flumbrol, a small non-N'Aldaan sanctuary, had their second son. Born of a Kartlieti and N’Aldaan father and a Gorean and Jomzaar mother, Trikzy was born a slightly tainted Confluent and thus of the Mermerant kin, with rushing blood in his veins, as they say. The blood flow only grew when he, at the age of four, lost his elder brother and had to grow into a youngster who always listened to the praise of his lost sibling. No matter what he did, words of belittlement always overshadowed his actions.

Little did he know, as a child, that such treatment was his parents’ way of showing their love of his flame and attempting to spur him to grandness. Instead, it turned into a readiness to perceive words that trigger what a child can immediately deliver. Quick, sharp words, a pummelling fist, or a carefully executed plot could all trigger a response.

Regardless, his temper grew bolder within, and consequences trained his martial skills, making him quite adept at brawling. In 1154, things became tricky for Kanutykzir when an arena fighter group passed by their village, made a quick rest stop, and somewhat rudely asked him to leave the table where he was sitting. Ignoring the group, one of them laid a hand on his shoulder to throw him away but was halted by a fling of hot soup in the face, followed by a brutal kick to the chin as Kanutykzir elegantly used the table to hold his acrobatic move.

The veteran fighters quickly subdued him, but some were either knocked out, or had swollen faces and bruises. Their leader wanted to apprentice this lad, seeing his potential to knock out trained fighters and move like that. Initially thinking it was mockery, he lashed out with his sharp tongue as usual; however, when the seriousness of the situation finally dawned on him, he mentioned his name and said they needed to speak with his parents.

As the fighters entered his parents’ carpenter shop, they stared at the beaten-up faces, and then they noticed their son was being held rather firmly by a couple of strong fighters. Asking if this was their son or a child’s trick, they admitted. When the offer to apprentice the lad as a fighter was given, they politely declined, as they hoped his mind would overtake mouth and fists.

Accepting the decline was done by an open offer for Kanutykzir to, should he ever decide to, come to Younakaar and seek out the ‘Tumbling Bulls’, who would then be more ready for surprising soup throws and acrobatic swing kicks. With that, the ones that held him firm let go, and bowing in respect, the group left. The event changed two things; the parents stopped their praise of the lost one, and Kanutykzir changed into a less explosive but more cunning plotter.

Realising there was a grand world down the foothills and out on the plains, or across the mountain ridge, he began to listen to what the grown-ups and travellers said was worrying them. When he realised many were troubled by thieves, burglars, bandits, and what some feared – monsters. He made the decision that he would use his fighting talent to aid the weak and support the hard-pressed few locals enforcing law and order.

At first, he began finding and revealing those of the shade, breaking through their facades and exposing their secrets. But in 1160 he also began to ambush and arrest villains, bringing him enough coin so that he could stop taking odd jobs. However, with his increased public fame came an unforeseen cost: in 1161, his house was set on fire. With his entire family gone, he reverted to his old self, and in a gruesome fury, he hunted down those most likely responsible for the crimes in St. Flumbrol. In 1163, he finally completed his purge of every criminal he could find. He emerged at the city master’s doorstep and threw the severed heads at the feet of the assembled city guards.

As he had not reached the top of the shadow pyramid, he was arrested for killing unconvicted people. Fortunately for him, the local people, traders, and some nobles appreciated his efforts to keep their lands safe and pledged to the N’Aldaan council of circles to spare his life. To please the people, prevent rioting, and stop others from killing indiscriminately, the council decided to spare his life. They sentenced him, due to his tricky case, to serve as a monster hunter for the rest of his life. He was tasked with removing every creature that the council ordered him to destroy.

Thus, he not only gained his niche but also matured as a monster slayer and beast tamer, becoming exceptionally skilled at acrobatics, brawling, and blade weaving. Slowly he became an icon among the commoners and had food and lodging wherever he went. Eventually, in 1170, he decided to ditch his long birth name and embrace ‘Trikzy’, as that was what most people already called him.

During his many years on the road, he encountered many heroes, including Laradaka, Ye-Asperr, and the captivating Bosatsu Hoxi, while killing everything he was told to. Most of these had already had their fate seed unfold and could tell of the splendid fate awakenings they had been told unfolded for them. Despite fables about the great adventures which surely would lead to his, Trikzy didn’t find his, even though he sought every situation that might have triggered it.

What it did bring was a growing admiration in Botsatsu for this wildling. Thus, her time with Ye-Asperr ended in 1172, and the legendary hoaxer Bosatsu followed Trickzy on a tour of grand adventures. They decided to start out in the capital of Seviels and travelled to Ahaznâo. Within months, her belly began to show; they felt fortunate, but when the children were delivered, there was no doubt that they were not their shared gift.

The two golden-haired nuggets had to be the fruit of Ye-Asperrs, and Trikzy had no intention of being one of that man’s ‘pages’ or caring for another man’s harvest on his grand adventure. Thus, it became a rather short adventure for them as Trikzy decided he would not allow fate, nor time, or anything – Hoxi him. So he left her, the treasured library, and the newborns.

During his many years on the roads, he entered every N’Aldaan blade-weaving school and participated in every Mermerant tournament to challenge himself and learn. He improved in blade weaving and fought some impressive opponents. But around 1190, he began to grow bored with human limitations and refocused on monster hunting.  In the autumn of 1190 he went to Muldum.

There he met F.F. Jaeger, Sang Marsol, Iaspa Roullo, and Homed el Rial. Why that group met at Mino’s is uncertain, but they stayed there for almost 2 weeks. On the last day Zoe Egrn appeared. The next morning, everyone left, and Trikzy returned to slicing monsters. Astrid Stormrider, Ed Huginn, andCitrine all state that he stayed at copper rank until he left their ranks in 1226.

And it was a rather swift departure, throwing him directly into the embrace of the 1st allianceV; it all happened at a single tournament. He had spent decades studying monsters, true names, and magic paths to activate or pacify summonings. He overheard the chant of a summoning as he trotted past an open tent. Glancing inside as he passed, he saw a young, lean, golden-haired man summoning spirits to boost him in an upcoming duel.

He was so surprised to see the youngsters’ blended resemblance to Bosatsu and Ye-Asperr that he merely trotted along. Seeing that child again filled his head with memories and sudden slight remorse. Shortly after he realised who the young man was going to joust against, Black Oak, the king of Ye Olde Zephyrs, he was surprised. Hurrying back to the tent, he noticed the heraldry and asked who it belonged to. A squire, looking oddly at him, answered it was the tent of Duke D'harmant Oliotran.

Then he hurried to the tent of Ye Olde Zephyrs, but they had left for the joust. As he had a grim feeling about foul play, he innocently asked a squire the location of Duke D’harmant Oliotrans’ tent. The squire’s nasty stare, the spit on the ground, and the turned back were answers enough. It had to be those Kazumix and Citrine had mentioned, those flamers, burners, or whatever they were.

Thus, he hurried to the lane and arrived just as both contestants set off. Seeing the ‘old oak’ ride against the ‘sun-haired’, he could feel the foul play in his bones. Unable to do anything else, he yelled “Hoxi!” as loud as he could just prior to the impact. The surname of the sun-haired mother broke all his concentration, and focus shifted from Black Oak to the voice in the crowd.

Then they clashed, and as the sun-haired lance struck Black Oak’s destrier in the forehead, it was as if a dozen beasts and monsters had emerged from the tip of the lance. The destrier vanished beneath a mass of clawing and ripping creatures. Black Oak was flung forwards and smashed into the sun-haired knight. Both landed heavily on the ground, Black Oak’s lance pointing directly upwards from the sun-haired’s fully plated chest.

Panic broke out, and as some guards rushed to the tent of Duke D’harmant Oliotran to arrest them, others like Trikzy flung themself at the summoned monsters. The fight was brief but fierce, revealing that D’harmant’s tent had been abandoned and that the sun-haired warrior’s armour was empty. Black Oak personally thanked Trikzy for the lifesaver and offered him a spot in a regiment he had created.

Thus, in 1226, Trikzy became part of the 1st alliance and began travelling across Naldar, carrying out the realm's agenda. During that time, he both met Jocky Chan and Sigurd, which, when realising who Trikzy was, revealed that he had met Bosatsu and her daughter in Maghan Thûk. When Trikzy enquired about the daughter and her brother. Sigurd said there had only been a daughter. Trikzy then went to Maghan Thûk, but they had left and the tracks had gone cold.

Time passed as a blurred stream of monster hunting, aiding the 1st alliances stand with naldarian mermerants, scions, confluents, wanderers, n-erectus, and indigenous, as well as searching for Bosatsu. The few times he saw or encountered Ye-Asperr he said nothing about the event with the son he had met.

Then came the unavoidable crack and eruption between the 1st alliance and the torch. Trikzy always looked for the colours of Duke D’harmant Oliotran, and when he found them, he aimed directly at their banners; however, he was unsuccessful in finding what he sought. What he did find were some unexpected friendships, far, far away.

“It’s strange how so many a heros offspring become mysteries, legends, and quests.”

~Skjald El Mary

 

In late 1274, Trikzy was invited by Lionel, Hebra Hargi, Mayor Tri-M, and Si'r Long'Lid of the Bulls Order. He found himself venturing deep into the jungles of Meneya at Mealis to retrieve three large barrels filled with the rare 1274 lieber floris firsts. This treasure was something Hebra had sought since his departure with Lopmar Niello the minter. It became a long, captivating journey in the dense wildlands, where Trikzy justified his place in the group by saving, if not the life, then at least the leg of Lionel.

As they were crossing a deep, algae-filled pond, they were walking on an old mossy tree trunk lying stretched across it. A large alligator suddenly emerged from beneath, clasping jaws firmly around the trunk and right leg of Lionel; the trunk snapped, and it dragged a yelling Lionel down. Trikzy jumped straight into the pea soup with his blade already in a well-aimed swing. When he emerged, with its cut mandible in his left hand, he gave a triumphant howl; meanwhile, Hebra and Tri-M hewed Lionel ashore. Although he had received a nasty bite line at the knee, Lionel was, as such, otherwise unharmed. Trikzy, wanting to make some sort of cloak or cape from the swiftly gained trophy, dragged it along for a few days until the group demanded he throw the stinking item away.

There’s no doubt they found the treasure, although it most likely was hidden in the treasure chambers of Lionel or the Free City of Muldum. But Trikzy, in early 1275, travelled to Younakaar, sought out the ‘Tumbling Bulls’, and became one of theirs. Trikzy’s living standard became far above what a brawler or pit fighter could amass, and his belly never went empty, nor did his mouth dry out. Preferring the action-filled life, he at times travelled around to meet the others from his Meneya adventure. But he also met and fought duels against others of his trade like Varrol. He even duelled against Pakara in late 1276, although it was not really that much of a duel. A large group of rough-looking mercenaries was blocking his view of their emperor, and he screamed that the ragtag lot should move or else.

One of them, a rather large and massive mountain, turned and smiled. Pakara answered the ‘or’ as he moved exceptionally swiftly towards him. And he tried one of his dodge-slide moves to get behind after having delivered a slash to the charger; Pakara laughed as he made an acrobatic jump-salto, completely avoiding Trikzys’ strike, and yanking Trikzys blade away. Dangling in Pakara’s large firm grip, Trikzy stared into a smiling face repeating, “Or?” Then Pakara dropped him and turned to the grinning group.

Totally taken aback by the opponent’s combat abilities, Trikzy stood but boldly said, “Or teach me what you can!” The group stopped grinning, and another one said, “Oh really, then come dance with The Pilgrim.” Later they discussed his boldness, stamina, and persistence. He managed to train with the entire group for two days. Then they had to leave, with warm hugs and handshakes when they parted.

In 1277, when the The Great Invasion hit, he was without magic shards and couldn’t find a single ship that dared sail to the mainland. So he raced across Naldar, aiding locals and hunting down invaders and supporting traitors. And it was not until 1281 that he managed to get a transport that took him to Midgard, where he began to search for the 2nd alliance.

At the border of Mumak in Druoles, he finally met the high king and the remnants of the 2nd alliance. Shouting in a mood-lifting way, “So, lords, we meet again. “Let me secure the waggon train and keep you all safe again. ” Knowing what Trikzy meant and attempted, Blackoak and Hebra Hargi both cheered their old friend.

When Trikzy finally reached the rear, he saw how the pursuing force had caught up with some of the slowest civilians, and they were slaughtering and maiming with broad grins and cheering howls. Unnecessary bloodshed, not even to improve skills or practise, just for the sheer joy of creating misery – something in him snapped. With an almost divine boom to his voice, he charged them, screaming that the slaughter would be their final stage. This was the very scene where they would atone for their murders and the misery they had caused. The end of their feet on the soil of the isles. Due to the volume of his voice, they turned heads and looked, and as they heard the words, they grinned, but as they saw Trikzy, he almost carried afloat a large hand of animated blood through their army. They cursed the divines and turned fully to him.

Those of the supply train who managed to escape the halted pursuers told of insane sights. Some witnesses reported seeing Trikzy with elongated legs, while others saw him being carried by a wave of blood; some observed giant hands, and others noted that the splatter and sprays covered foes, blinding or suffocating them. Some even saw that it was like an octopus’s tentacles or a spider’s legs. What was common for all was one man, soaked in blood surging through and halting the entire enemy force.  The last one to see Trikzy told me that when he looked back, it was as if a gargantuan ball of blood rolled through the enemies, with him atop it, continuing towards the pursuers’ main army.

As Trikzy’s unexpected fate disrupted the pursuers’ advance, the High King granted him the honorary title of ‘Blood Gust’ and made him a posthumous noble. A week later the pursuers crossed into Druoles and once more caught sight of the 2nd alliance halfway down the plains. They also recognised their own allies at the lake and knew that victory was finally at hand. So, without waiting for the coloumn to spread out, Pigryn, Sproblin, Gaji-Kulat, and Anurai groups surged towards their prey.

As most Romasai cursed their impetuous allies, unable to conduct proper battlefield behaviour, once more jeopardising the invasion’s end, a few of them also surged along. But their main force held back, awaiting to see what unfolded. As they watched, to their horror, they saw the furthest end of the lake produce a strange, large wave and saw how reinforcements for the 2nd alliance surged forth from the forests and foothills.

If they had grinned at the small force of Sealkin, facing their reinforcing Kinoblin armada. They stopped laughing and smiling as they realised something was hiding inside the wave that was attacking the fleet from behind- an Abyssal Kraken. As even more n-erectus surged forth to support the 2nd alliance below, they suddenly felt an energetic drain like never before. Some staggered, while others fell or kneeled, looking bewildered as they glanced around. A single bare-chested man jogged towards them on a wave of blood. Yelling with a booming voice that if they didn’t feel that divine contender-drain, then they would now feel his blood-nails. Having heard about their ally’s defeat by the hands of this man, they began to flee in all directions as fast as they could.

Trikzy didn’t pursue the broken Romasai but instead jogged towards the high king’s colours as he slew as many invaders as he could. As the next day broke and enemies destroyed, Trikzy heard about his earlier award and sought out Black Oak. Standing in front of the high king and his remaining leaders, he said, “So, sire, I hear you honoured my earlier contribution.” Although he was cheered by many, there were those like Sproblins and Yarogyl who were quite unhappy with the casualties he had inflicted on their kin, albeit unknowingly. Regardless, a king’s promise and tide-turning aid both had to be honoured. So, Trikzy received his title and some confiscated land and was invited to join the cleansing crusade. Politely Trikzy declined to ride along, as he had urgent matters to attend. But he surely would slay invaders and traitors if encountered.

Before he left, a few lord enchanters enhanced his sword ‘Bloodwhip’, and some pattern tattooists and shamans created some ‘Nature Runes’ on him.  Thus, as he finally gained his awakening, he ignored the broader mantle of the cleansing crusade and set out to find and encounter ‘the sun-haired’.

“Finally awoken, bloodbonded with nature and gods alike, his are a tsunami-like strike.”

~Skjald Valgrif

 

Organisation

He has been a monster hunter and knight of the first alliance and now owns an estate in Seviels.

“Never again will he have to carry out what petty lords demand.”

~Skjald Ulrich

 

Special

He can summon and control a wave of blood that cast various illusions of its form in the minds of onlookers.

“A red-water rider… an uncaring strider… a thirsty-nail wielder.”

~Skjald Kazumix

 

Last Updated on 2026-07-17 by IoM-Christian