Lord Nam


BORN: 28/01 1172 FA in Staria

RACE: Findograa/Tatongol

REALM: Essence

AURA: Violet

HEIGHT: 190 cm




Jarl of Ye Olde Zephyrs

Smidhr of Ye Olde Zephyrs



1172 Born in Staria

1180 Meet Baldur

1207 Leaves Nivaee

1208 Join Ye Olde Zephyrs

1209 Meet Jocky Chan

1215 Meet Herdsman

1215 Jarl of Ye Olde Zephyrs

1220 Meet F.F. Jaeger

1230 Starts on Jaegers Eyes

1233 Visit Mt. Vula with F.F. Jaeger

1235 Return to Grindaa

1248 Visit Mt. Vula

1263 Travels The Realm

1277 Travel to Mt. Vula

1281 Return from Mt. Vula

1282 Join Cleansing Crusade


Very few mortals have reached the construction heights of Lord Nam, and if they did, it was a shared spot.

Skjald Valgrif



Fourth Age

In 1172, Nam Pieri becomes the firstborn son of an Architecht father and Alchemist mother in the town of Nivaae. It is the trade gate to Zilbur as well as the main cluster of Gold mines in Staria. There were plenty of things to do and skilled masters to learn and practice from, and he had a back for miners gear and machinery.

At the age of 8, he already had gained knowledge of what made a good tool, and sitting in a town square with some other kids, he explained about ‘good balanced tools’. “That’s quite some knowledge, lad, and the same goes for weapons,” said a smiling stranger who had listened in. Puzzeled Nam was allowed to hold the stranger’s axe and was impressed by its balance. And when the stranger cleared some space and showed the assembled his skills in ‘axe dancing’. The crowd cheered and tossed quite a coin, which the kids collected and gave to the stranger. Who in return gave Nam an amulet resembling an odd tower and told him, “My name is Baldur Busk of Dartboi Domain, when you come of age and seek adventure and all this coin, then hold this amulet and think of me. Then travel as it guides you.”. Then he rose and left town.

Skjald Sigurd


With daily life more filled with the need for better or specialised tools and an urge for clever machinery, Nam’s work focused on invention and mechanisation, and he became increasingly skilled. Having fewer and fewer things that could teach him something and feeling that nothing more could be invented regarding mining. In rare quiet moments, he would hold the amulet and think of that skilled ‘axe dancer’, always seeing the same landscape and generally feeling an urge to travel south.

Then, one day, in 1207, Nam finally decided to pay Baldur a visit. It led him south-west to the gates of Grindaa, home of one of the major Hordes called Ye Olde Zephyrs. There he asked for Baldur Busk of Dartboia Domain and was told that Baldur lived in the tower by the shore, easy to spot. He knocked on the door, and it was opened by a tall, muscular man. The ‘axe dancer’ was heavier than he recalled, but that face was easily recognized. “I am Nam Pieri of Nivaae, here to visit and collect my coinage,” he said, then broke into a broad grin, and both men embraced him with broad grins. Its said they spent 3 days at the lighthouse drinking and telling stories—several times Baldur is said to have been ‘axe dancing’ inside.

Skjald Sejrik


In 1209, Black Oak asked Nam to aid a friend of his, and Nam travelled to Piecao. There he helped Lionel with some mechanisation, and he also met Jocky Chan, a skilled ‘axe dancer’ and a few other Naldar, one of whom he thought was Jocky’s son, and a few others who acted lowborn but were undoubtably used to leading roles. He crafted a ‘balanced pole axe’ for Jocky as they became friends. Nam returned in 1210, and from the mouth of F.F. Jaeger, he was quite impressed about Island of Piecao.

Skjald El Mary


Then, in the spring of 1215, a man calling himself Herdsman came around to share knowledge and work alongside Nam. The year went quick, and as winter came, Herdsman left again with a “Thanks for the lessons, Lord Nam.” Grinning at this as it was overheard by Kanziganthir, who tuned in saying, “Yes, why not!” to both men’s bewilderment. A week later, Nam Pieri was made Jarl of Ye Olde Zephyrs.

Skjald Sigurd


In 1220, a young but tall Smidhr by the name of F.F. Jaeger arrived at Ye Olde Zephyrs. He had heard rumours about ‘Lord Nam’  and wanted to study with him. In 1223, he left again.

The following years, Lord Nam worked as Blacksmith and mechanised the town workplaces. He also created several inventions to improve their defences and attacking devices. He also dived into the art of weapon construction, trying to create weapons that would aid natural attack and defence moves. Around 1227, he began to rethink fueling Baldurs Lighthouses, and in 1228, they heard from a sailor returning from the Free City of Muldum that F.F. Jaeger had an odd lamp that they might be interested in. As he explained, Baldur smiled ever broader and travelled off the next day.

A month later, Baldur returned with F.F. Jaeger and a lamp, and during the summer they discussed and worked tirelessly. Finally, in the autumn, they had the very first Jaegers Eye installed and lit. It was a great success, and they began creating more and installing them throughout Midgard.

Skjald Ulrich


It was during their continued work and improving the Jaegers Eye that suddenly a mist formed beside them and outstepped Relagin, god of Crafters. He told them he was impressed by their skills and wit, and he invited them to come to Mt. Vula. Having heard rumours of this legendary crafter heaven, they both agreed and soon were at the magic furnaces and melting pots of any inventor’s dream. Working side by side with other famous craftsmen like Skrewball, Lär and strange creatures, and at times aiding Gods, they learned quite a few things. They returned to Ye Olde Zephyrs in 1235 at the exact same time as Krokus.

Skjald Yell'a'Beard


In 1248, as the attempt to create The Realm began to spin and install a High King Lord Nam again went to Mt. Vula. Only to return briefly as the Horde split when War'lust left, he soon returned to Mt. Vula.

Not until 1254, when Wolfhowl was crowned as the 37th king of Ye Olde Zephyrs, did he return to aid in reorganising the Horde. After a period, he thought the Horde was in place, and in 1263, he left for a journey throughout the realm to learn what could be learned.

But during the 1970s, he began to feel a shift in how people interacted, and as it grew, he finally returned to Ye Olde Zephyrs. Trying to improve their defences to withstand what he felt could come, he even tried to subtly pry friends, allies, and gods he knew from Mt. Vula. But no picture of what was to come would form in his mind.

When The Great Invasion hit in 1277, he was at his anvil in Grindaa. Suddenly, their alarm, along with the sound of melee and curses, hit his ears. Grabbing his gear and weapon, he ran for the gate, and upon reaching it, he was stunned for a second. Hundreds of pig-like humans, frog-legged ‘war dancers’, and dozens of gargantuan elephant-like towers of muscle were breaking through the gate. He dove into the fray and slayed numerous foes, but as the fight went on, they eventually had to flee. As three of the Mammutan charged him, he turned to face them. When a mist formed and to the words, “Not you, not today,” the strong arm of Relagin pulled him to the Astral and to Mt. Vula.

Skjald Ulrich


His friends saw him disappear and thought him dead, so when he returned in 1281, with waggons filled with small ‘egg-like bombs’ and arrowheads of the magic glass Polski once owned. They had been created with the aid of Cronos and other friends from Mt. Vula and were capable of paralysing the Aquerian. So, when they began the Cleansing Crusade, he rode alongside his comrades, and he is still an active part of the disbanded Cleansing Oath army.

Skjald Vinotis



Able to bend… able to alter… able to shape… any material… here or there…

Skjald Kazumix

Last Updated on 2024-02-11 by IoM-Christian